Yantar is a major location appearing in the S.T.A.L.K.E.R.: Lost Alpha standalone Mod.


  • The Yantar of Lost Alpha bears little resemblance to the same location in the Base Game and far more to the cut level previously seen in Build 1935 Old Yantar.
  • X16 no longer resides in the level. Instead, the area has been replaced with a giant tunnel system and train platform.
  • The entire area is a dried up, over-pumped lake, with junk pockets lying around the map.
  • During early stages of the game access to the level is prohibited (the Bar to Yantar gate being blocked) or just "difficult" (see Main Mission Strategy for subversion details)


Bandit VillageEdit

Loner Village Edit

Duty BoathouseEdit

  • A small, derelict, occupied boat launching house, located near the south of the map.
  • Populated with eight Duty troopers including their leader for this map, Greben.

Radar Station Edit

  • A large, derelict science station, located in the center of the map.
  • Populated with around twelve Military soldiers.

Sakharov's Bunker Edit

Yantar Underground Edit

  • A widespread tunnel system below Yantar.
  • Two storyline missions take place here.

Notable Locations Edit

Motor Pool Edit

  • Found near the northern entrance to the Great Metal Factory.
  • It consists of a small courtyard with a service building and a nearby maintenance area inhabited by five Bandits.

Yantar Military Stores Edit

  • A small, derelict military outpost that once housed an elevator down to Yantar Underground, located in the north portion of the map (just above Radar Station complex)
  • Becomes occupied by Loners later on.

Ex-Military StructureEdit

Storyline Edit

Generally speaking, whichever version of the game is being played:
  1. Finding a Functional psi-helmet,
  2. Bringing the Maddog Crystal to Sakharov..,
  3. Bringing an assortment of other junk to the same individual ...,
  4. ..Who claims to be able to "fix" the player's PDA.

Side MissionsEdit

  • There are nine repeatable side missions, given by professor Sakharov:
Conditional upon the courier mission being given:
Conditional upon the "PDA parts" sequence being given:
Conditional on the PDA being 'fixed':
  • Another storyline side mission may be given to the player after returning the package to Sakharov by the Rookie loner Oleg Rugov who spawns near the the underground entrance.
  • A further storyline side mission is available (in addition to those listed above) if the player joins Duty and executes the Duty fork within the storyline:
  • During the early Find yantar recon team mission, additional work of a 'personal nature' may be undertaken for Greben to Find Greben's stolen stuff; the reward for which are a few rank points, a few relation points (with Duty) and a Stone Blood.
  • Players should be aware that this will require disproportionate resource expenditure.

Notable Loot Edit

  • x1 Meat Chunk artifact can be found blocking the Second anomaly field.
  • x1 SSP-99M suit and x1 Army medkit on a set of shelves inside a small, hidden bunker just south of the Dead City entrance. (no longer present in 1.4007DC)
  • Leaving this area through the Springboard cluster without sustaining damage is possible if the player has an Elite anomaly detector. Simply navigate (slowly) between the anomaly icons on the mini-map.
  • Alternatively, keep at least one packing case, push it under a vent / window, and climb out of the place without attempting the cluster.
  • x1 "Tunder" 5.45 unique variant of Groza S14 assault rifle, modified to fire 5.45×39mm caliber (7.62 x39 in v.1.4007). Can be found in the middle of the Yantar map, at the Radar Station. On the map the first antenna from above, left of the crossing road. On the green roof of the building under the antenna with an Electro anomaly.
  • x1 Permanent Meal, x1 Snowflake in a cabin near the Loner Village.
  • x1 Pripyat beer, x1 Sardines (inside the station near Yantar Military Stores)
  • x1 Stone Blood (on the banking near to the most north-west tip of the lake behind the Bandit's Village)


  • There are Blowout shelters within the level but they sometimes seem remote and difficult to reach. Traveling light is always an advantage.
  • Unfortunately due to a design oversight, there are no blowout shelters in the Loner Village.
  • Since there is no shelter within the Loner Village this can result in Father Diodor being caught in a Blowout and removed from the game. Since he starts out locked behind a door trying to get out, with care he can be asked for repairs etc., without letting him out to wander to his death in a Blowout.
  • It is possible to gain surreptitious access to this level from Construction Site.
  • In the Developer's Cut version, the underground was changed, and the dried lake received reeds and more vegetation.


  • (1.4007) Clearing out all Zombified Stalkers near the Ex-Military Structure for the first time grants 1 Skill point.