Dummy stash of the Burer is a fake stash not featured in S.T.A.L.K.E.R.: Lost Alpha.
|“||This is usually the text appearing in the PDA description.
- PDA description
- These are locations on the Main Map and/or the Mini Map in the player's HUD where another party has left - or "stashed" items of value or loot.
- The map marker is a small mauve circle design and mousing over it will provide a PDA description of its name along with some cryptic comment.
- Almost exclusively in S.T.A.L.K.E.R.: Lost Alpha, the coordinates are obtained by the player from an NPC's corpse.
- When any part of the contents become removed (even if replaced immediately) the map icon colour changes to green and a mouse-over will only glean the PDA description "Stash". This also occurs if an item is added to the contents and then removed.
- Locations that are known to be stash locations but are empty (because the coordinates have not yet been obtained) may be used by the player to store items on a non-volatile basis and will have the contents added to with the appropriate loot if the coordinates are subsequently obtained.
- BUGNOTE: Games that incorporate the PRM mod may develop "blocked" stash locations.
- This appears to be semi-random WRT the stash location but is generally considered to be annoying and immersion breaking due to the resource loss inconvenience on an unclear basis.
- WORKAROUND: ...Make sure your game does not include PRM Modpack at startup.
- OR - only store loot in stashes for which the coordinates are known (adding does not seem to cause problems, and the coords will not be reacquired)
- These are locations that contain valuable loot that has been placed on the map and are available to the player on a non-random basis, but are never given a map marker.
- An example would be the cross on Darkscape near a Vortex cluster that contains (varying numbers of) rifles in all versions.
- Basically, the loot is inside something which is not destructible and may also be used to store additional items.
- NB - the above example is modified by the PRM Modpack.
- These are stashes that are coded as locations in some versions (v1.30013 - 1.4005) but have no possibility of the coordinates being given and usually do not contain loot.
- Although still present in v1.4007, these are now deprecated from the game and the coordinates are no longer 'cheatable'.
- See Phantom Stashes.
- These variants existed between versions 1.30013 and 1.4005.
- They are now showing normal behaviour as of v1.4007.
- See Bugged Stashes.
- This is just loot that is scripted to appear on the map in the ordinary course of the game with or without an external breakable container.
- An example might be a Bandit jacket with a Cmuphob vodka bottle on a Rostok building site.
- Another example might be the Yantar ammo box that contains a Snowflake.
- The difference being that the placement container (if extant) may not be reused as a container.
- List of Stashes - a list of stashes by level.
- Category:Stashes - alphabetical list of stashes.
- Placements - an overview of placements