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  • discussion page Talk:Soul
    new comment by Byte Me 2 days ago
    Comment: No doubt you will indicate where an official DL of "1.4000" may be obtained? We tend to only document the official releases for clarity.
  • discussion page Talk:Soul
    edited comment by Uklejamini 2 days ago diff
  • discussion page Talk:Soul
    new comment by Uklejamini 2 days ago
    Comment: In v1.4000 DC, the artifact had Health +7, not +5
  • discussion page Talk:Grabber
    new comment by Uklejamini 4 days ago
    Comment: Note: Grabber anomalies can be easily seen when you have rs_detail (Grass) set to 0.
  • discussion page Talk:Flesh
    new comment by Uklejamini 5 days ago
    Comment: Also, with Knife Pack mod, it can be easier&faster to kill them with stronger melee weapons (like Tomahawk, Hammer, etc.) than vanilla Knife.
  • discussion page Talk:Kolovrat
    edited comment by Uklejamini 5 days ago diff
  • discussion page Talk:Kolovrat
    new comment by Uklejamini 5 days ago
    Comment: That's right. If you're about to complete the task to bring to Kolovrat his lost weapon, he instantly turns into controller. Also, after that, you...
  • discussion page Talk:Arnie
    new comment by Uklejamini 6 days ago
    Comment: Actually, in my gameplay, he was named as "pri_trader_name", and not "Arnie".
  • discussion page Talk:Flesh
    new comment by Byte Me 6 days ago
    Comment: Quite so, but they take more knife blows to the head than Boar. OTOH, the flesh sort of behave "stunned" by the first blow. Natch, while you're...
  • discussion page Talk:Flesh
    new comment by Uklejamini 6 days ago
    Comment: Flesh have their ability, that they are low vulnerable to melee attacks.
  • discussion page Talk:Hunter PS5
    new comment by Byte Me
    Comment: It was OTT in the SoC variant. Nerfing it serves zero fane purpose.
  • discussion page Talk:Hunter PS5
    new comment by Uklejamini
    Comment: Hunter PS5 is so OP in mutant hunting in versions -v1.4005! Although in -v1.4005 it is very useful, you can actually have smaller chance of dying...
  • discussion page Talk:Passwords
    new comment by Byte Me
    Comment: You have to check your PDA in v1.4007. I think it's listed under "saved passwords"... Dig around a bit. You actually 'obtain' it silently from the...
  • discussion page Talk:Passwords
    edited comment by Gandeloft diff
  • discussion page Talk:Passwords
    new comment by Gandeloft
    Comment: Where does one attain the knowledge of what the password for the pc next to the Freedomer's corpse in Lab x18 is?
  • discussion page Talk:Vehicle Routes
    new comment by Byte Me
    Comment: Old Road only exists in v1.4007.
  • discussion page Talk:Vehicle Routes
    new comment by Uklejamini
    Comment: What about Old Road????
  • edit Blowout
    edited by Uklejamini diff
    Summary: Changed "Gameplay" description, where game is autosaved in versions 1.4005+
  • edit Generator
    edited by Uklejamini diff
    Summary: Base Price v1.4007+ = 4250 Ru -> 22000 Ru
  • discussion page Talk:Free the Dutyer from prison
    new comment by Uklejamini
    Comment: Probably after you free the dutyer, your faction will change Bandit -> Stalker
  • discussion page Talk:Follow monolith call
    edited comment by Uklejamini diff
  • discussion page Talk:Follow monolith call
    new comment by Uklejamini
    Comment: No idea, but probably because, Fang has also a wish, so he tries to Strielok.
  • discussion page Talk:Find the stolen rifle and return it to Hunter.
    new comment by Byte Me
    Comment: I think this is one of the major bones of contention with LA. People play it (a lot) Get cheesed with the weedy 2000Ru reward (it was a flipping...
  • discussion page Talk:Find the stolen rifle and return it to Hunter.
    edited comment by Uklejamini diff
  • discussion page Talk:Find the stolen rifle and return it to Hunter.
    new comment by Uklejamini
    Comment: Note: If you have mod "Balanced Economy" enabled, you can get 5500 Ru instead of 2000 Ru
  • edit Blowout
    edited by Noakes diff
  • edit User:Noakes
    edited by Noakes diff
    Summary: My favorite pages foods:
  • edit User:Noakes
    edited by Noakes diff
  • edit Blowout shelters
    edited by Noakes diff
    Summary: Editing a gallery
    Added photo:
  • new page User blog:Noakes/Loadout - an epiphany
    posted by Noakes
    New blog: I was today years old when I realized something.... Man, I should REALLY change my gear. I've been using the same weapon types since, like, the first...
    Summary: Blog post created or updated.
    Added category: Blog posts

    Something to Say

    Write your opinions and questions! Click on Recent blog posts in
    the sidebar, and then the link on the left for Create a new blog post.

    Something to Say

    earned the Something to Say badge
    Awarded for writing 1 blog post!

  • discussion page Talk:Documents Thread
    new comment by Uklejamini
    Comment: If you fail at least 1 Documents Thread, for example if you do not deliver enough documents, it will terminate the other "Documents Thread" missions....
  • edit Detector "Svarog" prototype
    edited by Uklejamini diff
    Summary: Changed Internal ID for Svarog in wiki

    Killin' some Sin guys

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  • discussion page Talk:Meet with Seriy.
    new comment by Byte Me
    Comment: The Xray PDA Skills module was disabled right up to v1.4005. The purported reasons for this were vague references in the changelog to v1.3003 about...
  • discussion page Talk:Meet with Seriy.
    new comment by Uklejamini
    Comment: This task gives you a skill point if you talk to Seriy, after you didn't fail the task "Get control of the hangar" and if Seriy is still alive.
  • edit "Preacher" Monolith suit
    edited by IvanRussian15 diff
    Edited the section: Notes

    Killin' some Sin guys

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  • edit Beneath the rubble
    edited by KontaktAdhesive diff
    Summary: minor renovation of the empty page
    Added photo:
  • edit Remainders of the hooligans
    edited by KontaktAdhesive diff
    Summary: gallery
    Added photos:
  • new page Forum:Bug of Repel the mutants attack mission - Mutants don't show up
    created by Lostalphadoruk
    New page: Forums: Index > Help desk > Bug of Repel the mutants attack mission - Mutants don't show up Hi everyone, In the repel the mutants attack...
    Added category: Help desk
  • discussion page Talk:Medkit
    new comment by Byte Me
    Comment: The alternative is to just go to inventory and use a generic kit. Many players complained abt the contrived realism where the player's actor stands...
  • discussion page Talk:Medkit
    new comment by Gibarian7
    Comment: yup it was the Duty milkrun and I eventually managed to do it by buying army medkits from the scattered Dutys in the area to bring them to their...
  • discussion page Talk:Brain vat
    new comment by Gibarian7
    Comment: allright! I'll check that :)
  • discussion page Talk:Medkit
    new comment by Byte Me
    Comment: I'm pretty sure that the actor's AI will select amongst the range depending on your circumstances. But keep an eye on your experiences. Basically, if...
  • discussion page Talk:Brain vat
    new comment by Byte Me
    Comment: Absolutely. You need to bone up on LA: Tools Kit wrt SpawnObj. Obviously you need to look up what the internal code is for the specific game object....
  • discussion page Talk:Medkit
    new comment by Gibarian7
    Comment: " This will utilize a suitable medkit dependent upon the player's health status " hm, in my experience the hotkey uses medkits in the ranking of...
  • discussion page Talk:Brain vat
    new comment by Gibarian7
    Comment: thanks Byte Me. Is there a spawn menu for 4007, though? Only found one for 4002-5.
  • discussion page Talk:Brain vat
    new comment by Byte Me
    Comment: This happens. If he's dead and you hadn't obtained the mission, the suit(s) will not appear. OTOH, all the crap associated with his "jobs" DO appear...
  • discussion page Talk:Brain vat
    new comment by Gibarian7
    Comment: I finished Brain Vat (including reporting to Sakharov) but there's no suit in the Brain thing room. I don't have Nimble's "find the suit" quest...
  • edit A caseful
    edited by KontaktAdhesive diff
    Summary: added picture
    Added photo:
  • edit Fuel tank in the old hangar
    edited by KontaktAdhesive diff
    Summary: added info, picture.
    Added photos:
  • edit Armour Placements
    edited by ElessarTheOnly diff
    Edited the section: Dark Valley
    Summary: Reinforced Suit acquisition
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