- Articles
1,270 results
-
Cheating Stalker's Guide For Jumping The Levels
Although mods for S.T.A.L.K.E.R. games made to suit various purposes exist, there are however much easier console commands for the Xray Engine as well. These may actually be more -
Artifacts
History[] Data extracted from the S.T.A.L.K.E.R.: Lost Alpha game manual (v1.3003), Typos included for the text. Typos and errors in the properties section corrected to avoid confusion., Contributors -
S.T.A.L.K.E.R.: Lost Alpha
S.T.A.L.K.E.R.: Lost Alpha is a standalone Modification based upon the S.T.A.L.K.E.R.: Shadow of Chernobyl game originally developed by GSC. Overview[] One of the -
SSP-100M
The SSP-100M (SSP-10) is an armour featured in S.T.A.L.K.E.R.: Lost Alpha. v1.4007+ -
Pripyat Underground(Lost Alpha)
Pripyat Underground(Lost Alpha) is a major location in the standalone Mod S.T.A.L.K.E.R.: Lost Alpha. In the unlikely event that the player arrives without armour, there is a Stalker -
The expedition
The expedition is an optional side mission featured in S.T.A.L.K.E.R.: Lost Alpha (v1.4000 onwards). The mission is given by Sakharov. -
Yantar(Lost Alpha)
Another entrance to The Great Metal Factory Entrance to Construction Site "The Brave Little Tractor" (with medkit loot) Cross roads. Left: Military Scrapyard. Right: Radar Station Entrance to the Swamps Entrance to Military Scrapyard. Derelict -
Darkscape(Lost Alpha)
(Refer to Dark Valley for the previous storyline section). (Refer to Dark Valley for the next storyline section). -
Dark Valley(Lost Alpha)
(Refer to the Great Metal Factory for the previous storyline section).*WARNING* In the current 1.3003., the Lada Niva Hospital Service supplied for this mission is almost unusable, easy to flip and will -
Great Metal Factory(Lost Alpha)
(Refer to Agroprom Institute for the previous part of the storyline section). (Refer to Dark Valley for the next part of the storyline section). -
Forest(Lost Alpha)
Bandit Mine Complex entrance Music Village The Zombie Hamlet Electro Oasis. Very interesting to v1.3003, afterwards, not so much. The Duty Checkpoint to Bar-Rostok Paulie the Stew taking shelter in one of the -
FT 200M
The FT 200M is an assault rifle that appears in S.T.A.L.K.E.R.: Lost Alpha and all S.T.A.L.K.E.R. games. World Model (without attachment) World Model -
X2(Lost Alpha)
Crude map of the X2 laboratory. Refrain from entering the elevator above ground floor. Overview[] This is the grand final level of the plot of the Lost Alpha. The main task is to deactivate the -
Radar(Lost Alpha)
The Radar Badlands. Not a recommended tourist area. Sideroad to Lab X-10 Snork hill, with suitably poor weather. Nomad's safe house. PMms in a crate from a wheeled wagon Overview[] Radar is dominated -
X18(Lost Alpha)
(Refer to Dark Valley for the previous part of the storyline section). (Refer to the Great Metal Factory or Darkscape for the next part of the storyline section). Code Door Entrance Corridor down to -
Deactivate generators
Deactivate generators is a storyline task that is assigned towards the end of the S.T.A.L.K.E.R.: Lost Alpha standalone mod...again, the mission spawns. Detailed task information. Marked One meets -
Rostok Factory(Lost Alpha)
(Refer to X14 for the next part of the storyline section). Entrance to Agroprom Institute Old, abandoned junk Flooded house "Broken pipes? World Flooded? You need a stereotypical little red plumber!" Road to Rostok -
Outskirts(Lost Alpha)
Freedom base with little house center left where all the main characters are. Bandits located on the corner in Pripyat Outskirts The New 100 Rads Bar The New Duty HQ The Monolith Camp The Garbage -
Construction Site(Lost Alpha)
Construction Site(Lost Alpha) is a major location appearing in the S.T.A.L.K.E.R.: Lost Alpha standalone Mod. The Construction Site, like many "new" locations in Lost Alpha, was originally a -
X10(Lost Alpha)
X10 Mission components: Bunker road entrance. Lab X-10 entrance hall. First interlock. Second interlock. Irrelevant scientist corpse. Code door wedged open. Emitter switch banks. Crude map of Lab X10. Reach the bunker[] By this -
Dead City(Lost Alpha)
Tools for fine work inside the big water tower (highest level) in the north-west corner of the map. Aerial view of the city Very much overgrown city Old basketball court "Shining a light in -
Countryside(Lost Alpha)
BTR-70 with ammo close to the southern entrance of the tunnel Searching the "Healing Beril" The "Healing Beril" The Water Dam SSP-99 Ecologist in the Water Dam underground system PSZ 9Md on the -
Vehicles
The menu for the controls - seen only the first time that a vehicle is entered. Keybindings will depend upon the user's PC (v1.30013 - 1.4005) v1.4007, it now seems that other keys -
Storyline
The Storyline is the underlying sequence of main mission tasks and events in the standalone mod S.T.A.L.K.E.R.: Lost Alpha and is the central thread that guides the game. Overview -
Oso
The Oso is a major location appearing in the S.T.A.L.K.E.R.: Lost Alpha standalone mod. 24 10 2015 11 02 12 Lost Alpha Swamps Oso cutscene Swamps - Oso cutscene. 24
Related Community

Wookieepedia
movies
100K
Pages100K
Images1
Video
Wookieepedia is a wiki-based online encyclopedia that contains detailed information about the Star Wars universe, including movies, books, video games, characters, locations, technology, weapons, vehicles, and everything in between. Founded in 2005, Wookieepedia has over 175,000 articles, covering everything from the…