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Help the Ecologists take measurements is a storyline task that is assigned in the S.T.A.L.K.E.R.: Lost Alpha standalone mod.


Ah, an eager stalker. Good then, you can go meet my field agent immediately, He is in a building nearby. I'll mark his position on your PDA. Fair warning: there seems to be something causing psy-emissions at the old bus station. We need to know what's with that. Best to take measurements there and kill two birds with one stone.
- Mission briefing

Overview[]

  • This is a four-part mission that has many opportunities for failure.
  • Initially, there is no pressure until the first objective (the field agent) is met, afterwards events become 'dynamic' and combat saves may be needed.
  • The mission rewards may be compromised if the Field Agent succumbs to one of the several dangers present during the mission.
  • Returning with the results to the Ecologist Contact concludes the mission.

Notes[]

  • Ridding the area of any remaining Monolithians will be helpful.
  • Keeping inventory load to a reasonable level is also useful.
  • The Field Agent uses audio cues eventually employed by Professor Kruglov in the Base Game.
  • The Field Agent is also slow, distracted and preoccupied with "taking measurements" as well as vulnerable to attack.
  • Most events take place around and within the "Bus Station" and the player is advised to scout ahead to intercept the opposition and prevent it attacking the Agent.
  • The psy-emanations are traceable to a Burer. These will, if not promptly dealt with, compromise the player's ability to stave off the small Rat pack that may attack, as well as the three Spetsnatz Zombified Stalkers that spawn and attack when the Agent comes within range.
  • Once all threats are eliminated the Field Agent should complete his tasks routinely before announcing the need to return to base.
  • During the slow wander back, a few more Rats will attack in the open by the garages.
  • Failing the mission will issue a new task Meet Ghost in the hotel, so that mission is not required to complete the storyline.

Trivia[]

  • The PP-4a sensor that is lost from the player's inventory presumably belongs to the Field Agent (v1.3003)
  • If a high grade rifle such as a Sniper rifle SVDm-2 is left in the open, then the Field Agent will probably swerve across and pick it up on his return trip. It will not be available for trade.
  • The Field Agent will continuously repeat the mission objectives by himself and progress his objectives if the player is next to him, as well as saying the same dialogue to the player, even though the mission was just completed (v1.4005).
  • Neither the Ecologist contact nor the Field Agent have stable bio names.
  • Successful completion of this mission grants one skill point point and Data on measurements of anomalous fields tech upgrade for armours. (v1.4005+)

Gallery[]

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