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Revision as of 23:41, 28 December 2014

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This page contains spoilers to the game's final plot. It is advised you skip this section or page if you haven't completed the game yet!


Generators(Lost Alpha) is a major location appearing in the S.T.A.L.K.E.R.: Lost Alpha standalone Mod.

Overview

  • The Generators are to all intents and purposes the last major combat zone for the player en route to the nominal conclusion of the game in Lab X2.
  • The level is rugged and somewhat desolate, with the terrain gouged out by the generator emissions (allegedly), contains relatively few anomaly formations and has a fairly diverse complement of strong mutants ranging from Blind Dogs and Boar, through to Snorks, Chimera and Bloodsuckers.
  • The level is frequently confusing to navigate owing to the semi-repeatable topography, the psi-emitters themselves and the terrain crevasses that warp straight-line travel.
  • Visitors that arrive without guides are advised to consult their map location on a regular basis.
  • The Stranger contingent seen towards the center of the generators are neutral towards the player and may be conversed with by PDA, but should not be approached since this will trigger their transformation into more formidable (and hostile) opponents such as Poltergeists, Pyrogeists and more Chimera.
  • As with all levels, Blowouts are possible at random intervals.
  • There are no specific shelters that may be utilized but if the player has an SSP-99 Ecologist suit, this may provide up to 20+ minutes of protection, but should not be viewed as a de facto portable shelter.

Locations

  • The entrance to X2 is guarded by a small company of Military stalkers with a few regular troops equipped with scoped Akm 74/2s manning the watchtowers.
  • There is a small Monolith contingent north-west of the level entrance which need not concern the player during the first visit to Generators.
  • There are two Anomaly Fields that may be worth investigation, even if this temporarily defers or delays the 'plan' advanced by Ghost.

Gameplay

  • In short, the player arrives, holds a small dialogue with Ghost and then moves towards the center.
  • There is a 'plan' to enter the Military compound through a tunnel whilst Ghost engages in "delaying tactics".
  • If the player so wishes, this time may also be spent exploring the locale for rare loot.

Notes

  • Freeplay exits from the level via the Lab X2 entrance do not end up in the Lab, but locate the player in Generators 2 instead, with no possibility of a return to X2 or Generators.

Trivia

  • Some of the Stranger entities have bios written in Cyrillic.

Gallery