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Countryside(Lost Alpha) is a major location appearing in the S.T.A.L.K.E.R.: Lost Alpha standalone Mod.


  • Because this is one of the longest levels of the game, a Moskvich functional car is located near the entrance from Radar.
  • There is another vehicle (a special rusty texture of a UAZ Jeep) at the other end of the level just outside the Military barracks but it is frequently undrivable.
  • This area has a high concentration of mutants. In the fields near the road you can find: Blind Dogs, Boars; Pseudodogs. In addition coming from Radar is possible to find one of the rare Pseudogiant of the game. Some Swampbeast near the Bandit House and two Bloodsucker in the Bandit Hamlet.


Water DamEdit

  • A necessary location to visit during the Main mission. Some of the loot may remain 'undroppable' unless repeated visits are made to Deedee.
  • Follow the dam all the way to the rubble on south, a Healing Berill is hidden there (watch out for Whirligig field)

Abandoned Church Edit

  • Located in the south-east part of the map.
  • It's necessary for the player to meet Hermit in this place during the Storyline, but also to complete certain Side Missions.

Bandit Hamlet Edit

  • Located in the south part of the map and occupied by a small group of Bandits.

Bandit Village Edit

  • Located in the southern part of the map, near the Abandoned Church.
  • Populated by a small group of Bandits.

Military Checkpoint Edit

  • Located in the eastern part of the map, close to the transition point to Lost Factory.
  • Major Griboyedov is the leader of the military group and gives the side mission A petty thief.

Notable Buildings Edit

Bandit House Edit

  • To the west of the Road Tunnel, another Blowout shelter, usually occupied by Bandits after the first visit.

Road Tunnel Edit

  • One of the few Blowout shelters in the level. Usually has a pair of Bandits on guard.
  • Sometimes tricky to drive through.


  • The player re-purposes the car near the start of the level to drive to the Lost Factory.
  • The player is caught in a scripted Blowout, loses consciousness, wakes in the bunker in Lost Factory and has to return to Countryside later.


  • Whether the player reaches the Bandit House or the Road Tunnel during the initial play will not avert the scripted Blowout. At this stage they are non-functional (nor occupied)
  • Hermit bears a striking resemblance to Nimble.
  • In the Developer's Cut edition, the military checkpoint area was expanded and the huge gates were opened.


  • It is possible to climb over the boulders at the southern dam, get onto the ledge beneath the outfall pipes... and fall through the map.
  • The level itself is as big as 8 SoC outdoor levels altogether. (ca. 10 km2)