Got a job for you, Marked One...
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- As page name suggests, here are some helpful cheats using the console for S.T.A.L.K.E.R.: Lost Alpha.
Overview[]
Although mods for S.T.A.L.K.E.R. games made to suit various purposes exist, there are however much easier console commands for the Xray Engine as well. These may actually be more helpful than creating an exoskeleton that can run with 400kg. Biggest "cheat" mentioned here is the console command- jump_to_level, which is the main subject of this page.
jump_to_level[]
What it is[]
As mentioned above, this a console command which instantly takes the player to the desired map. Proven safe, with no game corruptions or unusual level of CTD occurring.
Uses[]
This is an extremely handy tool. It can carry the player past entire unnecessary maps when going to their next mission marker, or it can make looting easier, faster and fun! See Examples which are shown below. Mapjumping may be used while in a vehicle as well, teleporting both player and vehicle to the destination.
How To Use Command[]
For the player to use the console command, simply open console (default: `) and hit letter "J". "jump_to_level", should be the first option to pop up, and player may use "down arrow" on the keyboard to locate it, or just type the command manually. Next, hit space-bar, and then type or paste (default: CTRL + V) level file names listed below. Then hit ENTER. This will load the player's actor into the specified level.
List of Levels[]
Level File Name | Level In-Game Name |
---|---|
la01_escape | Cordon |
la02_garbage | Garbage |
la03_agroprom | Agroprom Institute |
la04_darkdolina | Dark Valley |
la04u_darklab | Lab X-18 |
la05_bar_rostok | Great Metal Factory |
la06_yantar | Yantar |
la07_military | Military Warehouses |
la08_deadcity | Dead City |
la09_swamp | Swamps |
la10_radar | Radar |
la10u_bunker | Lab X-10 |
la11_pripyat | Pripyat City |
la12_stancia | V.I. Lenin Atomic Power Station |
la12u_sarcofag | Sarcophagus |
la13_generators | Generators |
la13u_warlab | Lab X-2 |
la13u_oso | Oso |
la14_rostok_factory | Rostok Factory |
la14u_secret_lab | Lab X-14 |
la15_darkscape | Darkscape |
la16_lost_factory | Lost Factory (AKA Concrete Factory) |
la16u_labx16 | Lab X-16 |
la17_outskirts | Outskirts |
la17u_labx7 | Lab X-7 |
la18_damned | Pripyat Sewers |
la19_country | Countryside |
la20_forgotten | Construction Site |
la21_generators_2 | Generators 2 |
la22_forest | Forest |
la23_oldroad | Old Road (from v1.4007) |
la24_antennas | Antennas (from v1.4007) |
Examples[]
1. Bar Transfers[]
Getting into 100 Rads Bar can be annoying from Garbage or Forest level changers. But it doesn't have to anymore! If the player types "jump_to_level la07_military", they can enter from the Military Warehouse level changer instead. No hassle, takes less time, and no more ammo wasting on obnoxious pseudodog packs in the bar area! Caution: depending on vehicle, jumping levels in a vehicle from the Military Warehouse to the 100 Rads bar area is a trap, with a level changer in front, a nasty anomaly behind and many trees blocking the sides.
2. Avoiding Extra Damage[]
When the player has to go to Lost Factory through Radar and Countryside, Radar may now simply be bypassed with "jump_to_level la19_country". Player must still go through Countryside for scripted blowout/Ecologist rescue, but now the player doesn't have to travel through Radar wasting medkits from the pesky psi-damage effects.
3. Looting[]
Oh no! Player frisks a corpse, and stash coordinates pop up on the PDA! But the stash is all the way over on another map, where the player has no missions! But do not fear, Now using "jump_to_level la22_forest", player can dash through, grab stash, and then get right back at it again!
Notes[]
- Console commands can be very helpful and easy to use, but sometimes annoying. "jump_to_level" takes the player to the nearest level-changer for requested map, so it could be the one they do not want. So plan accordingly.
- jump_to_level can transport the player to a test map, just use "jump_to_level ai_test" and you will be transported to the test level.
God Mode[]
What it is[]
This is another console command which is also very helpful and with no negative side-effects other than stalkers thinking you're a wimp.
Uses[]
If the player is facing a particularly tough challenge, like of the Lab X-7 where the computer (as Matrix) attacks the player, and the player cannot kill by any conventional means, you can use this command to grant invulnerability/unlimited stamina/unlimited carryweight. Or you can use it throughout the whole game, wimp!
How To Use Command[]
To activate "God Mode", the player must open the console (default: `) and type "g_god on".
Notes[]
- On the HUD there will be a small green symbol of the top-right corner. Looks like a skull in a circle, this will appear when "God Mode" is on.
- If a player loads a save or changes levels, "God Mode" is automatically turned off. It may simply be re-activated through the console. (Look for the skull on the HUD)
- This mode makes the player "almost" invulnerable. There are two instances which can still kill. One is by shooting the hologram in X-7. This is a scripted auto-death event and nothing will save you from it. (Just run through the lab and turn the hologram off) However if the player find themselves cornered, the hologram's "attack" will not do any damage if "God Mode" is active. The other effect are the "blowouts". These are also scripted auto-deaths, and unless the player is in adequate cover (your minimap or PDA map will indicate suitable shelters with a "radiation symbol"), this will kill them when the blowout peaks. But in levels like the Forest where shelters are few and far between, players with "God Mode" activated are still protected from mutants, anomalies and NPC enemies which could kill them on their way to a shelter.