|“||The origin of this object is shrouded in scientific mystery. It's clear that it's made in part by di-electric elements, but science does not know the physical conditions in which it is formed.
- Inventory description, v1.30013 - 1.4005
|“||Born in the 'Rusty Hair' and 'Ameba' anomalies. When and how it appeared - it's unknown. Initially, it was considered a trinket, suitable only for sale. But later it became known that when placed on the belt, it creates an electromagnetic field on top of the human skin, thereby absorbing a huge part of the impact force. Rare, expensive and useful - the perfect combination for the artifact. Emits radiation.
- Inventory description, v1.4007
- v1.30013 - 1.4005:
- In the Lost Alpha there is one type of Battery.
- The properties are similar to the "Electro Batteries" seen in Shadow of Chernobyl, but have considerably reduced positive benefits.
- The only specimen found in the wild resides near a Whirligig anomaly in Lake Agroprom, very much as it did in the Base Game (all versions)
- Does not spawn from its parent anomaly.
- Changes parent anomalie(s).
- Acquires a fundamentally different property set quite at odds with the canon Base Game.
- v1.30013 - 1.3003:
- Not terribly useful. There is vestigial "electro protection" - but not enough to be of major use to the player - the artifact is rare, unavailable through Side Missions and does not spawn anywhere.
- v1.4002 - 1.4005:
- Much more interesting, but only for the "endurance" benefits. The other protection benefits are of little use because of its rarity.
- May be acquired by completing Find the documents (Dark Valley Underground) task.
- Still doesn't spawn from its parent anomaly.
- Retains the added availability conferred from v1.4002 to 1.4005.
- Has a more useful (but intrinsically non-canonical) property set.
- DOES spawn from its parent anomalies.
- Five of these on the player's belt will allow travel through gravitational and shockwave anomalies (v1.4007)