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Bandages. Help stop bleeding.
- Inventory description

Notes

All applicable versions:
  • The more useful Duty bandages are included here as very few are ever on the board and further instances are not for sale.
v1.30013 - 1.4005:
  • An often overlooked factor in combat is that the victim of an attack is less likely to die from gunshots or externally inflicted shrapnel damage, and more likely to expire simply by 'bleeding out'.
  • For these unfortunate but unavoidable occasions wise Stalkers carry a stock of these sterile field dressings to stem the bleeding prior to remediation of the health consequences associated with such events.
  • Sometimes it may be necessary to use more than one bandage to stem severe cases of bleeding.
  • Ineffective against cerebral heamorrhaging inflicted by telepathic attack.
  • Ineffective against poisoning other than to give a small health boost.
v1.4007:
  • Health boost removed.
  • Usage forces the player's actor to holster weaponry and become motionless for several seconds (no "slap-it-on-while-running" allowed), this might appeal to some players as realism - most consider it to be a further nuisance to be dealt with.
  • More available to the player in the game, at a more appealing price.
  • After the player acquires suitable suit enhancements or any of the relevant bleeding control artifacts, the use of Bandages becomes less important.

Trivia

v1.30013 - 1.4005:
  • Telepathic heamorrhaging may be completely reversed with the wearing of an outrageous number of Ball of Twine artifacts.
  • The Duty bandage is quite rare. The hidden stash in Strelok's Hideout may contain a few (v1.4000+)
v1.4007:
  • Telepathic damage is better prevented with telepathy warding artifacts if available.
  • Note that the psi health variants do not assist with such bleeding damage, just the recovery of that particular health parameter.

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