Got a job for you, Marked One...
This article is a stub, you can help the Lost Alpha Wiki improve by expanding it.

This article or section could use some images.
You can help by adding some relevant images or discussing changes on this page's talk page.


  • The Anomaly is in many respects the defining feature of how the whole Zone differs from the external Big Land.
  • An Anomaly may exist singly in isolation but can often be observed in clusters of Anomalies of considerable variety.
  • All anomalies should be treated with respect by Stalkers of any factional persuasion as they are almost universally inimical to the individual's well-being.
  • There are a variety of different properties that Anomalies generate or manifest within the Zone and these properties are helpful in separating them into their various categories.



  • The player begins the game with a basic Simple anomaly detector which will 'beep' in the vicinity of an anomaly.
  • The player may also note atmospheric or visual disturbances in areas where they occur.
  • The passage of local fauna through the effective area of an anomaly may also assist in determining their location.

List of anomalies by principal effectEdit

Global anomaliesEdit

Heat based anomaliesEdit

  • Burner (also referred to as "Stirfry" and "Scorcher")
  • Comet

Gravitational anomaliesEdit

Electrical anomaliesEdit

Chemical anomaliesEdit

Organic anomaliesEdit

Anomalies with uncertain provenanceEdit