SSP-100M

The  (SSP-10) is an armour featured in S.T.A.L.K.E.R.: Lost Alpha.

"Prototype of the SSP-100M protective suit. There's data that it was in the Zone before the Second Explosion though, because there are many artifacts integrated. For example, the outer layer of the suit is covered in Pellicles."

- Inventory description

Overview

 * Armour with excellent protection against anomalies.
 * Introduced from v1.4000+.
 * In v1.4005 renamed to SSP-10 for no good reason, in v1.4007 again to "SSP-10" protection suit.
 * Though not technically a unique item it cannot be purchased from any trader and there are only two specimen to be found in the wild.
 * Possesses several advantageous qualities (see Notes)

Acquisition

 * The first suit appears to spawn as soon as Nimble's side mission Find the experimental ecolog suit is activated.
 * It is located in the Yantar underground near the Brain vat.
 * A second suit spawns as soon as the player acquires the first suit to finish the sub-task Find the experimental ecolog suit of Nimble's side mission.
 * The spawn point of the second suit differs in the game versions.

Acquisition of the second suit (v1.4002)

 * In v1.4002 the second suit is located under a desk in the bloodsucker nest next to the Brain vat.
 * It is the same location where the objective of Retrieve the lost rifle is found.

Acquisition of the second suit (v1.4005+)

 * In v1.4005+ the second suit is located in the bunker next to the Brain vat, behind a locked door.
 * The second suit is always there, unless you have the PRM Modpack installed (v1.4007 only). In this case the second suit only spawns on returning the first suit to Nimble (and, obviously, the last two ways mentioned below to obtain the second suit won't work).
 * There are three ways to obtain the second suit in v1.4005+ (much deserved hattips to : Ferppo, STALKING NOT ALLOWED and Byte Me):
 * Get the key from Nimble.


 * Nimble will give the Key required to access the area as reward for Find the experimental ecolog suit.
 * This obviously means traveling to Cordon and back...
 * Find a Gauss Rifle and use it to open the door.


 * These tend to be in short supply, but an early tortuous route through the game working for Alex and Milo could arm the player with one; or the coordinates of Anomalous materials (Forgotten) might become available in the process (possible, but unlikely)
 * Jump the gantry.


 * Wear the first SSP-100M and climb to the top of the gantry, then jump onto the control room roof and climb through the window.
 * Pick up the loot and jump back out of the window.
 * This is much easier and quicker than the first exploit, but the player should provide for impact and bleed control when making such intentional drops. Additionally, the player must ensure that suitable weight control is employed (if the 'sprint weight' is red, the jump will probably fail)
 * Obviously the 'door' remains locked until the player returns with the key (if ever)

Lost Alpha

 * Not available in Lost Alpha.

Developer's Cut
-v1.4005 v1.4007+
 * See SSP-99M suit for upgrade options.

Trivia

 * In the game files before v1.4007 the is defined as a descendant of the SSP-99M suit.
 * The item seems to be the personal pet passion of one the developers, as it is implemented in a rather non-standard way and is being fiddled with in every version.
 * Item can be bought from Sakharov in freeplay (with PRM Modpack installed).