Thread:Byte Me/@comment-27159088-20160109045905/@comment-10507735-20160109063305

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Several missions have similar names Kill the zombies for example - just as some stashes have similar names (the "Backpack" stashes around the Bar in the Base Game have to be differentiated)

So, here's my logic: "The name of a thing is THE NAME, verbatim, with all of Dezowave's typos and crappy punctuation." To differentiate similar articles I suggested that the location be put in parentheses.

The only exception to this would be "Camp Elimination" which you ignore, otherwise there will be a LOT of CE headed sidemissions named by TYPE instead of NAME.

This way it would be easy for a dev to add a zombie mission in Pripyat or Forest also named 'Kill the zombies'. Basically, it's just a method of simplification.

As for the layout of an article - it looks redolent of Crash's stuff so you should be OK. I'm not going to interfere with your style or his. If you check some of my recent storyline missions they come up looking 'spartan' as to what and the howness of the why; just "go here" "terminate these" "move to point X and take hill 129". I'll list ways to screw a mission up... but not things like :

'WARNING! 'IF THE PLAYER TAKES THE THIRD TURNING ON THE LEFT INSTEAD OF GOING THROUGH THE TUNNEL, A PACK OF SCAVENGER SNORKS WILL FACE F*CK YOU!!

To me, such embellishment is unnecessary, frivolous and detracts from the enjoyment the player will gain from a bit of expert 'stalking. 'You are informed of what is needed - the rest is up to you.

Last point:

Keep a neutral point of view and don't write in the first person if possible.