Talk:Military documents/@comment-33204070-20180102102017

@ Byte Me:

Maybe I'm under a wrong impression, but starting with SoC I thought that STALKER was following... mostly... the realism/simulation path, at least regarding the realistic part of the game. Updates and new features from CS and CoP kinda cemented this impression for me. LA seemed to continue this path and I was quite thrilled initially, 'cause I "forgot" to take into consideration the implementation part, more exactly that devs might have a very different idea how various aspects should be implemented compared to what I envisioned. Example: fuel consumption. It's realistic and great that it was added to the game, but the implementation is extreme (way too high), barely has anything to do with reality. There's lots of stuff I would do different, rebalance. Another example: devs decided to follow the realism path and made impossible to run with an Exoskeleton... which is an important handicap, but they forgot to implement realistically its advantages too: the Exo should have been capable to carry more weight by at least 20kg compared to any other suit from the game. Not the case. Back to this article... how an Earth (ad literam) can a fireproof briefcase weigh 0.00000000000kg?!?!? Previous 1kg weight was OK overall. Instead of adding the ability to drop or sell it - which would have been realistic, the devs decided to reduce the weight to... 0. In the meantime, a memory stick still weighs... 0.5kg... when it should weigh 0.05kg!!! Ridiculous. Just me...