Item Placements

 have been a feature of S.T.A.L.K.E.R. games from their early builds and releases.


 * See also:


 * Armour Placements
 * Artifact Placements
 * Weapon Placements
 * Placements (general article)

Overview

 * Upon the Lost Alpha gameboard these are locations where any player may acquire free instances of these various Items with little effort.
 * They are hard-coded onto the board, available to ALL players regardless of game difficulty, and usually available across ALL versions of the game (unless otherwise stated)
 * There are many of these and many might be considered as 'junk' by some players.

Location by Level

 * Listed in assumed general order that the player usually visits according to orthodox gameplay.

Cordon

 * Rookie Village
 * 1x Cossacks vodka and 1x Permanent Meal in the middle bunker
 * 1x Chmielnitskoe beer, 1x Pripyat beer, 1x Permanent Meal and 1x Mineral water in the green house
 * 1x Canned Corn; 1x Mineral water and 1x Bread (in destructible wooden crate); 2x Medkit, 6x Tourist's Delight, 2x Bread and 2x Diet sausage (in basement) in the brick house
 * 1x Canned Corn; 1x Tourist's Delight and 1x Diet sausage (in destructible wooden crate) in the eastern bunker
 * Old Factory
 * 2x Diet sausage, 1x 5.45x39 mm rounds, 1x 12x70 No. 4 Buckshot in a destructible wooden crate near the Witches' Jelly
 * 1x 9x18mm +P+ rounds hard to find on the second floor of the large brick building
 * 1x Cmuphob vodka, 1x Bandages and 1x Energy drink can be found in the attic room of the same building (in the south east corner)
 * Underground Tunnel System
 * 1x Army medkit in same room where Wolf's Wagon Key was originally located (the key was moved after v1.4002)
 * 1x Antirad in the nearby toilet facility.
 * 1x Canned Corn and 1x Bandages in next room
 * 40x 9x18 mm rounds in a crate midway up the tunnel leg leading to the Bridge Checkpoint.
 * 1x Hemopob vodka, 2x Chmielnitskoe beer, 1x Tourist's Delight, 2x Canned Corn and 1x Peanut Snack in the Trade Route Tunnel, behind the door to the Underground Tunnel System.
 * Military Checkpoint
 * 2x Tourist's Delight, 1x Diet sausage and 3x Bread in a non-stash stash in the bunkhouse with the Documents from the outpost; 1x Bandages on a chair in the same room
 * 5x Energy drinks by the vending machine and another one on the CO's desk (some may resolve as the more useful Non Stop energy drink)
 * (Other loot is documented at the Military Checkpoint but will not be easily acquired unless the player is on 'friendly terms' with the Military)
 * 50000 Ru in the CO's safe may be taken without incident (code is 4-7-1)
 * Sin House
 * 1x Chmielnitskoe beer in closet
 * Elsewhere on the level:


 * 1x Scientific medkit and 2x Bandages in destructible wooden crate at the building south-west of the Bridge Checkpoint
 * 1x Army medkit and 1x 9x18mm +P+ rounds in destructible wooden crate in a truck between the northern military checkpoint and the transfer to Garbage
 * 1x Medkit, 1x Antirad, 2x Canned Corn, 1x Peanut Snack and 1x Cmuphob vodka in the heavily irradiated truck between the Military Checkpoint and the transition to Rostok Factory

Garbage

 * Green House
 * 1x 5.45x39 mm rounds and Upgrades data for technicians: 3-round burst for pistols next to the Akm 74/2/AK of the doomed one.
 * 2x Mineral water, 1x Tourist's Delight, 1x Medkit, 2x Army medkit and 2x Bandages in the chimney.
 * 1x Tourist's Delight in destructible wooden crate outside the house.
 * 1x Tourist's Delight in the bucket up the nearby ladder (only to v1.3003)
 * Bes' Camp
 * 1x Permanent Meal, 1x Mineral water, 3x Tinned Sardines, 2x Cossacks vodka, 1x Army medkit and 1x Peanut Snack in underground room
 * 3x Chmielnitskoe beer and 2x Tourist's Delight in destructible wooden crate in the truck to the east
 * Hangar
 * 1x Diet sausage, 2x Medkit and 1x Tourist's Delight in in destructible wooden crate
 * 1x Peanut Snack, 2x Tourist's Delight and 3x Pripyat beer on western container
 * 2x Tourist's Delight, 1x Mineral water, 1x Non Stop energy drink and 1x Pripyat beer on eastern container
 * 1x Cossacks vodka in the overhead office
 * 2x 12x76 Slug, 3x 9x19mm PB1s in destructible wooden crates on the overhead office's roof

Agroprom

 * Research Institute: South
 * 3x Pripyat beer, 1x Energy drink, 2x Mineral water, 2x Permanent Meal, Invoice in north-western guard shack
 * 3x 5.45x39mm BP, 1x VOG-25R grenade and 1x Medkit in a destructible wooden crate


 * Agroprom Underground
 * Tools for rough work in small room behind hangar with water tanks, a few floors below Strelok's Hideout (v1.4007 and some EPs for v1.4005)
 * SG 550 upgrade data as loot from a corpse next to the above location


 * Strelok's Hideout
 * 2x 5.45x39 mm rounds in cabinet
 * 2x Medkit, 1x Cossacks vodka, 1x Peanut Snack and 3x Tinned Sardines in shelf next to the door
 * 1x Army medkit on top of another shelf
 * Sheet with notes (v1.4002+ Find the documents (Agroprom) thread) right next to above shelf
 * 3x Canned Corn, 2x Peanut Snack, 3x Mineral water and 1x Cossacks vodka in a shelf on the far wall
 * 2x Antirad in a shelf
 * 1x Stalker suit (to v1.4005)/Stalker jacket (in v1.4007) in the tube
 * 1x Pripyat beer on top of a dresser
 * Other items in a wall / pipe unmarked stash (contents vary but generally become less useful as the version number increases)

Elsewhere on the level:


 * 2x Bandages and 1x Antirad on the the watch tower near the Railroad Tunnel
 * 1x Bandages, 1x Mineral water and 1x Alkaline batteries inside the wooden stilted hut at Lake Agroprom
 * 1x Bread and 1x Energy drink in the small hut between Research Institute: South and Lake Agroprom
 * 2x 9x18 mm rounds in a wagon close to the east entrance of Research Institute: South

Great Metal Factory

 * 100 Rads Bar / Arena general area
 * Hand radio in Petrenko's ante-room
 * 3x (-v1.?)/10x Medkit in Petrenko's Safe (combination is "1-2-3")
 * 2x Antirad in destructible wooden crate in the truck at the Loner campsite
 * 1x Canned Corn and 1x Tourist's Delight in a shelf next to Voronin
 * 6x 9x18 mm rounds in destructible wooden crates on a truck in one of the halls
 * 1x Liquid Fuel next to the The chest's duty stash
 * Gated yard between Arena's VIP entrance and transition to Forest: 3x Bandages in destructible wooden crate; 3x Tourist's Delight, 1x Canned Corn, 1x Peanut Snack, 1x Chmielnitskoe beer and 1x Antirad in green cabin
 * 5x 9x19mm PB1s and 1x 9x19mm FMJ in three wooden crates lying in the woods outside the northwestern entrance to the area.


 * Crater Building
 * Tools for rough work in a desk
 * 2x Cossacks vodka and 3x Tourist's Delight in destructible wooden box in the same room
 * 1x Bandages, 2x Antirad and 1x Medkit in the crater room


 * Wild Territory
 * 1x Mineral water, 1x Tourist's Delight and 1x Medkit in destructible wooden crate near the ringing phone booth
 * 2x 5.45x39 mm rounds and 2x Bandages in wagon opposite the first garage
 * 1x Mineral water, 3x Tourist's Delight, 3x F1 Grenade and 2x Smoke Grenade in destructible wooden box next to the Hot and wild stash
 * 4x VOG-25R grenade on first floor; 1x Cmuphob vodka on second floor of building site near the Bandit Camp
 * 2x Energy drink and 1x Bandages in building east of the Crater Building
 * 1x Liquid Fuel inside a green shed with a campfire at the back
 * 1x Medkit and 2x Alkaline batteries (-v1.4005)/3x Medkit (v1.4007+) in derelict BTR-70 Armored Personnel Carrier in alley next to Crater Building


 * Elsewhere on the level:


 * 3x 7.62x39mm and 2x 5.45x39mm BP in the back of a truck near the Military Warehouses transition.

Forest

 * Duty Checkpoint
 * 1x Energy drink in the vending machine
 * 3x Peanut Snack and 1x Army medkit in the duty officer's desk
 * 1x Tinned Sardines and 3x Cossacks vodka in a bookshelf in the duty officer's room
 * 1x Advanced anomaly detector in a non-stash stash in the kitchen's oven
 * 1x Energy drink at eastern guard shack


 * Bandit Mine Complex
 * 1x Petrol can in the shack next to the entrance
 * Eastern building: 2x Bandages and 3x Tourist's Delight in a destructible wooden crate; 2x Petrol can; 2x 9x18 mm rounds in metal box in toppled desk; Complaint (Find the documents (Forest))
 * Southern building: Letter (Find the documents (Forest)) in toppled desk; 3x Cossacks vodka and Report (Find the documents (Forest)) tucked between the wall and a wooden box with candle
 * South-western garage: 1x Energy drink, 1x Chmielnitskoe beer, 1x Cmuphob vodka and Contract (Find the documents (Forest)) in a desk upstairs; 1x Mossandra wine behind some crates upstairs; 1x Hemopob vodka, 1x Chmielnitskoe beer, 2x Tourist's Delight, 1x Peanut Snack, 1x Canned Corn and 1x Pripyat beer in the attic
 * Bandit Mine: 2x 5.45x39 mm rounds on lower bunk bed; 3x Antirad on upper bunk bed; Financial papers (Find the documents (Forest))


 * Zombie Hamlet
 * First green house to the left: 3x Cossacks vodka in toppled shelf; 3x 12x76 Dart in cupboard; 1x 5.45x39 mm rounds behind cabinet; 1x Simple anomaly detector tucked behind mattress
 * First white house to the right: 2x 12x70 No. 4 Buckshot in open drawer; 2x Mineral water and 1x Peanut Snack in cabinet
 * Hen house: 2x Tinned Sardines
 * Irradiated white house: 2x 12x70 No. 4 Buckshot and 1x Petrol can
 * Brick house (Paulie the Stew's retreat): 1x Cossacks vodka in the attic; 1x Peanut Snack in the fireplace; 1x 5.45x39mm BP behind the sofa; 2x Cossacks vodka and 1x Mossandra wine behind a drawer
 * Western outhouse nearest the Boar pack: 1x Canned Corn in the glory hole (1.4002)


 * Music Village
 * White house to the south-west: 2x Tourist's Delight in the metal boxes in the shed
 * Green house: 2x Antirad in the fireplace
 * Composer's house: 1x Tourist's Delight in a closet
 * Shed to the south-east: 2x 12x76 Slug

Elsewhere on the level:
 * Antirad in the car with the Car trunk stash

Dark Valley

 * Bandit Base
 * 3x 9x19mm PB1s in a a destructible wooden box next to the Lucky son of a bitch's winnings
 * 1x Peanut Snack in hallway next to Borov's ante-room
 * 2x Cossacks vodka, 2x Peanut Snack and 2x Tinned Sardines in Borov's ante-room
 * 1x Bread, 1x Canned Corn, 1x Cossacks vodka, 1x Permanent Meal and 2x Tinned Sardines in Borov's room
 * 1x Canned Corn, 1x Tinned Sardines, 1x Permanent Meal and 1x Peanut Snack in cafeteria
 * 3x Peanut Snack, 1x Permanent Meal and 1x Canned Corn in Timocha Dimitrij's room


 * Monolith Base
 * 6x Alkaline batteries, 3x F1 Grenade, 2x .45ACP rounds, 2x 5.56x45mm SS109, 2x 5.56x45mm AP, 2x 5.45x39mm BP, 3x Medkit in 2nd floor storeroom; 1x PSO-1 scope (not present in v1.4002+)
 * 3x Petrol can next to the Lada Niva Hospital Service
 * 4x 5.45x39 mm rounds in north-western corner of highest roof of NW building

Elsewhere on the level:
 * 1x Medkit and 4x 9x18mm +P+ rounds in a destructible wooden box at the Pig Farm
 * Tools for rough work in scrapyard between the Pig Farm and the Anomaly Field Train-Car, located in a lorry cab
 * 1x Canned Corn, 1x Antirad, 1x Bandages and 1x Energy drink in Anomaly Field Train-Car
 * The corpse of a dead stalker in the office building of the fuel depot southwest of the Monolith Base has varying loot (beware of the Bloodsucker)
 * Dark Valley Underground is abundant in loot, see article for details
 * 1x Antirad and 1x Bandages on the roof of one of the Derelict Shacks
 * 1x Binoculars and 1x Harmonica in the loading bay of the conveyor structure west of the Monolith Base

Darkscape

 * Mines
 * 1x Cossacks vodka sitting on a table inside the cabin near the bridge entrance (beware of radioactivity!)
 * 1x Medkit in non-stash stash at south entrance
 * 2x 9x18 mm rounds and 3x F1 Grenades in destructible wooden boxes at south entrance
 * Abandoned Village is abundant in loot, see article for details.
 * Docklands
 * There is a Silencer for 9mm and a PSO-1 scope in a tin up on the crows nest of "Noah's Ark".
 * Upgrades data for technicians Internal thermal regulation system schematics in "Noah's Ark" (v1.4007+)
 * Derelict Military Outpost
 * 1x Tinned Sardines and 1x Mossandra wine in the attic
 * Upgrades data for technicians Internal thermal regulation system schematics on the roof (-v1.4005)

Elsewhere on the level:


 * 2x 9x19mm PB1s in box on truck without drivers cab between railroad bridge and Service Station
 * 2x Antirad, 1x X-Virus antidote, 1x Pripyat beer and 1x Tinned Sardines in a cave north of the bridge near the start of the map (in v1.4007 the X-Virus Antidote has been removed)
 * 1x Medkit can also be found to the left of the cave (in between the 2 pipes)
 * 2x Peanut Snack, 1x Canned Corn and 2x Permanent Meal in the basement of the anomaly-infested house next to the Bus Stop
 * 1x Boar's hoof and 1x Flesh eye in the fenced structure south-west of the Abandoned Village

Rostok Factory

 * Factory Village
 * 2x Energy drinks and x2 Tourist's Delight can be found inside the Duty occupied shed.
 * 1x Mineral water, 1x Antirad and 1x Medkit can be found inside a destructible box on a shelf in the Brown Shed.
 * 2x Antirad and 3x Bandages in destructible wooden crates in the attic; 1x Cmuphob vodka and 1x Chmielnitskoe beer in a toppled shelf in the white house to the north


 * Ecologists' Tunnel
 * 3x Bandages in a shelf


 * Duty HQ
 * 2x 5.45x39 mm rounds sitting on top of a desk located on the third floor
 * Various loot and a Bandits' USB with Upgrades data for technicians (v1.4005+) can be found inside the safe


 * Military Guard Post
 * The guard post is an excellent source of loot, see the article for details

Elsewhere on the level:
 * Tools for rough work in a hut south of the flooded bandit's house

Construction Site (Forgotten)

 * Bandit Camp
 * 3x Tinned Sardines in the wooden house
 * 3x Mineral water, 1x Non Stop energy drink, 3x Tourist's Delight, 1x Canned Corn and Transistors (a required part of the Help the forgotten stalker trader quest) in the underground bunker
 * Pumping Station
 * 1x Medkit, 2x Tinned Sardines and 3x Tourist's Delight in destructible wooden crates on the roof
 * Small toolkit (v1.30013 to v1.4002) / A set of nuts (v1.4005-), a required part of the Help the forgotten stalker trader quest
 * Loner Camp
 * 1x Non Stop energy drink on Alex' counter
 * Unfinished Building
 * 1x Cossacks vodka and 1x Mineral water
 * 1x Classic guitar, 2x Harmonica, 2x Tourist's Delight and 1x Alkaline batteries in destructible wooden crates
 * Tools for rough work in a drawer (v1.4007)
 * Mercenary Base
 * 1x Cmuphob vodka, 1x Cossacks vodka, 1x Pripyat beer, 1x Mossandra wine, 1x Diet sausage, 2x Chmielnitskoe beer in the tables of Milo's bar.


 * Elsewhere on the level:


 * Secret documents Part 14 - Generators location plan in the cab of a lorry located to the south-east of the level.

Lab X14

 * The bodies of the to dead scientists provide various loot
 * DocumentforSin and Secret document Part 10 - Private message on a desk next to the fourth Bloodsucker

Lab X18

 * No items to be found on this level

Yantar

 * Loner Village
 * 1x Rat pie and 1x Pripyat beer in Father Diodor's bunker.
 * 1x 5.45x39mm BP can be found inside the fireplace of the west side, white house (removed in v1.4007?).
 * 1x 7.62x54 mm 7N1 rounds can be found inside another fireplace, located in the southernmost red brick house, missing numerous portions of its roof (removed in v1.4007?).


 * Motor Pool
 * Transport invoices (Find the documents (Yantar))
 * Sakharov's Bunker
 * 1x Permanent Meal in the back room with the computer.
 * The computer itself has the Life support systems schematics Upgrades data for technicians.


 * Small, hidden bunker just south of the Dead City entrance
 * 3x .45ACP rounds and 3x F1 Grenade in destructible wooden boxes
 * 1x Army medkit, Experiment journal (Find the documents (Yantar)) and Old device 1 (The expedition) on a shelf.


 * Yantar Military Stores
 * 3x .44 Regular and 2x .44 Incendiary in the hangar in the back of the truck inside a destructible crate.
 * Report (Find the documents (Yantar)) lying on a fuel tank.
 * Papers (Find the documents (Yantar)) in the inventory of the dead scientist.
 * Old device 2 (The expedition) a little concealed in the lower part of one of the lathes.
 * Old device 3 (The expedition) sitting on the workbench.


 * Radar Station
 * Document case (Find the documents (Yantar)) sitting on a desk.


 * Yantar underground
 * 1x Medkit and 1x Rat pie underneath the bottom of the stairs when entering/exiting via the Radar Station.
 * 2x 5.45x39mm BP and 4x 12x76 Dart in a wooden crate in the fourth train car in the train yard.
 * Calculations (Find the documents (Yantar)) and Old device 4 (The expedition) in a shelf in the storeroom under Radar Station.
 * Order №316 (Find the documents (Yantar)) and Old device 5 (The expedition) in the big hall with the BTR-70 Armored Personnel Carrier.


 * Military Scrapyard (directly south of Sakharov's Bunker)
 * 1x Army medkit in the back of the first truck to the left
 * 1x Army medkit in a tin box, hidden up on the right side cargo containers.
 * 5x OG-7v in a box in the back of a truck (1.4007).
 * 2x 12x70 Buckshot (not in v1.4007?) and 1x Smoke Grenade in the green shed.
 * 1x Mossandra wine in the locker of the grey booth behind the green shed.
 * Tools for fine work on a crate in the irradiated part in the back of the compound.
 * 3x Rat pies and 2x Tinned Sardines in a desctructible wooden crate in the tunnel underneath the compound.


 * Bandit Village
 * Green and white house to the east: 1x Scientific medkit, 1x Hemopob vodka, 1x Peanut Snack in the attic; 2x 9x18 mm rounds and 1x 9x18mm PBP (-v1.4005?).
 * First white house: 2x 5.45x39mm BP behind the chest of drawers next to the sofa; 2x 9x18mm PBP in the wardrobe under the stairs leading to the attic (v1.4000-1.4005?).
 * Brick house to the west: 2x Antirad, 1x Shotgun, 1x Medkit in the basement inside a destructible wooden crate.
 * Water Tower: 2x 5.45x39mm BP up the top (-v1.4005?)
 * Second white house (behind main cluster towards Radar station): 1x 5.45x39mm BP on windowsill in front of chair (-v1.4005?); 1x .44 Incendiary (-v1.3003) / 3x .44 Incendiary (v1.4000-v1.4005) inside upturned table; 1x 5.45x39mm BP (-v1.4005?)


 * Duty Boathouse
 * Boathouse: 1x Bandages and 1x Tourist's Delight in the fireplace in Greben's room.
 * Small underground room: 2x Antirad, 3x Bandages, 3x Permanent Meal, 2x Tinned Sardines, 1x Canned Corn in destructible wooden crates; the 3 dead Loners also contain loot.
 * Stilted hut: 1x Bread and 1x Cmuphob vodka

Elsewhere on the level:
 * A PSO-1 scope and a pack of 9x19mm PB1s under the broken bridge near the Beneath the rubble stash. In v1.4007 the ammunition has been removed.
 * 1x Permanent Meal and Letter (Find the documents (Yantar)) inside a green hut near the principle exit to Great Metal Factory.
 * 1x Tinned Sardines and 1x Pripyat beer can be found laying behind the elevated concrete slab with the water tanks west of the Yantar Military Stores.
 * 1x Permanent Meal can be found on Tug Boat #2.
 * 1x Medkit can be found on the tractor seat, near the Duty Boathouse.

Dead City

 * The Cultural Center and the Sports Center are a rich source of loot, see the articles for details.
 * Same is true for the minor locations listed in Dead City's Streets.
 * Admin Center
 * 1x Army medkit and 1x Silencer for 5.45mm in a metal box under a desk on first floor.
 * 3x Bandages in a metal box on the upper part of the roof.
 * 3x Bandages and 2x Harmonica in a destructible wooden box on the same floor as the local sniper.

Swamps

 * Tuzla Tunnel
 * 3x Cossacks vodka and 1x Bandages in northern barrack
 * Tools for fine work, 1x Medkit and 3x Pripyat beer; 1x Cossacks vodka, 3x Tourist's Delight, 1x Canned Corn and 2x 5.45x39mm BP in southern farmstead.
 * Loner Hamlet
 * Loner's hut: 2x Pripyat beer, 1x Rat pie, 1x Cossacks vodka and 2x Permanent Meal on a wall shelf; 1x Cossacks vodka in the next room
 * Dog kennel: 3x Pripyat beer
 * Doc's hut: Countless stuff, all in the open and easy to grab
 * Bandit Hamlet
 * 4x Bandages in a metal box; 1x Medkit in the attic of the white house
 * 3x Cossacks vodka in the Bandit's stilted hut


 * Elsewhere on the level:


 * 2x 5.45x39mm BP in the derelict BTR-70 Armored Personnel Carrier right off the main road.
 * Green house in the south-east: 1x Medkit, 2x Tourist's Delight and 3x .45ACP rounds in destructible wooden crates.
 * 3x Cossacks vodka and 2x Alkaline batteries in destructible wooden crates in a grey wagon west of the green house.
 * Trio of stilted huts to the south-west: 1x Tourist's Delight in the southern one; 5x 9x18 mm rounds in the northern one.
 * 1x Antirad, 1x Tourist's Delight, 1x Permanent Meal and 1x Cmuphob vodka in a small green cabin in the south-west.
 * 2x Cossacks vodka and 3x Energy drink in collapsed house north-east of Tuzla Tunnel bridge.

Oldroad

 * Swimming Pool
 * 2x 5.56x45mm SS109 and 2x 5.45x39 mm rounds in a locker in the southeastern building
 * 1x 12x70 No. 4 Buckshot in a locker in the southwestern building
 * Secret document Part 11 - Letter to N.A. Ivanov upstairs in the western part
 * Freedom Farmstead
 * 3x 9x19mm PB1s in the attic of the eastern building
 * 2x 5.45x39mm BP in the attic of the lower-eastern building
 * 1x Tourist's Delight, 1x Mineral water and 2x Bandages in the upper floor of the upper-eastern building
 * 1x Medkit, 1x Bandages and 3x 5.45x39mm BP in the north-eastern building
 * Zombie Village
 * 1x Energy drink, 1x Canned Corn, 3x .45ACP Hydroshock in north-western house
 * 2x Canned Corn in the attic of house opposite the grocery
 * 1x 5.56x45mm AP in the fireplace of the north-eastern house
 * 2x 5.45x39 mm rounds in the wagon left of the road near the entrance to the village from the main road.
 * Bandit Farmstead
 * 1x Bread, 1x Peanut Snack and 1x Mineral water in the attic of the shack to the south
 * 2x Tourist's Delight, 1x Antirad in the basement, 2x 7.62x54R 7N14 rounds in the fireplace and 2x 5.45x39mm BP and 2x Bread in the blocked room of the house to the south
 * 2x 12x70 No. 4 Buckshot, 2x Tourist's Delight, 2x Bread, 1x Cossacks vodka, 1x Beef stew, 1x Canned Corn in the southern main building
 * 1x Meat stew, 1x Chmielnitskoe beer, 1x Tourist's Delight in the northern main building

Military Warehouses

 * Strelok Gang Hideout
 * 2x Non Stop energy drink, 2x Energy drink, 1x Peanut Snack, 3x Cossacks vodka, 2x Army medkit, 2x Medkit, 4x Mineral water, 4x Tourist's Delight and 3x Antirad in last room on the left.
 * Bloodsucker village
 * Rich source of loot, see the article for details.
 * Merc farmstead
 * 1x Antirad, 1x Canned Corn and 1x Medkit in the attic of the northern barn.
 * 1x Peanut Snack, 1x Canned Corn, 1x Tinned Sardines in the oven; 1x Tinned Sardines, 1x Cossacks vodka in the main room of the house.
 * Army Warehouses
 * 1x Rat pie in a toppled desk; 1x Canned Corn; 1x Medkit, 2x Mineral water; 2x Cossacks vodka; 1x Mineral water, Tools for fine work in various rooms of the main building
 * Upgrades data for technicians Hydraulic Boosters on MadDog's PC.
 * 2x Army medkit, 1x Peanut Snack, 1x Canned Corn, 2x Tourist's Delight and 3x Non Stop energy drink in destructible wooden crates in the north-eastern barracks.


 * Elsewhere on the level:


 * 1x 9x18 mm rounds, 1x 9x18mm +P+ rounds, 1x 9x18mm PBP in one of the metal containers abandoned close to the Swamp and near the road leading to Army Warehouses.

Radar

 * Brain Scorcher
 * Calibration toolkit in the house with the Monolith stash
 * 1x Army medkit, 1x Mossandra wine, 1x Permanent Meal; 3x Peanut Snack, 1x Scientific medkit, 3x Pripyat beer, 2x Medkit, 1x Canned Corn; 4x Mineral water, 2x Canned Corn, 1x Army medkit, 1x Energy drink, 1x Hemopob vodka; 2x Bandages, 3x Chmielnitskoe beer, 2x Tourist's Delight in different rooms of the barracks with the anomaly room
 * 2x Mineral water, 1x Mossandra wine and 2x Permanent Meal in one of the two wagons in the north-eastern part of the compund
 * 1x Medkit, 1x Bandages and 1x Mineral water in the other of the two wagons in the north-eastern part of the compound


 * Elsewhere on the level:


 * Calibration toolkit; 2x Diet sausage, 1x Permanent Meal and 3x Tourist's Delight in destructible wooden crates in the western wellhouse up on Snork hill.
 * 5x F1 Grenade, 3x Medkit, 2x Bandages, 1x Alkaline batteries in destructible wooden crates at the Radar bus stop.

Outskirts

 * Chernobyl's Streets are a rich source of loot, see article for details.


 * Freedom HQ
 * Bar: 1x Cossacks vodka, 1x Diet sausage on a table; 1x Pripyat beer, 1x Cossacks vodka, 1x Hemopob vodka, 1x Cmuphob vodka behind the counter
 * Billard room: 1x Energy drink, 1x Pripyat beer, 1x Mineral water, 2x Chmielnitskoe beer, 2x Cmuphob vodka, 1x Bread, 1x Diet sausage, x1 Hemopob vodka

Elsewhere on the level:
 * Strange psi-blocker in one the houses at Monolith Camp.

Countryside / North Hills

 * Water Dam
 * 2x 5.56x45mm SS109 in a metal box
 * Condensors, 3x Bandages, 1x Army medkit and 2x Alkaline batteries in destructible wooden crates
 * Bandits' USB with Upgrades data for technicians Restoration system schematics
 * 1x Bandages, 2x 5.45x39mm BP, 1x Tourist's Delight and 1x Energy drink in the eastern hut on the dam
 * Calibration toolkit, 1x Medkit, 1x Peanut Snack and 2x 5.45x39mm BP in the western hut on the dam


 * Abandoned Church
 * 10x Cossacks vodka, 4x Mineral water, 1x Tourist's Delight, 4x Canned Corn, 2x Energy drink, 1x Mossandra wine and 1x Antirad in the petty thief's hideaway.
 * 1x Tourist's Delight and 1x Antirad on the platform above the main room.
 * 1x Cossacks vodka up in the bell tower.
 * 2x Cossacks vodka, 1x Mineral water, 1x Tourist's Delight, 1x Canned Corn and 2x Energy drink in Hermit's bedroom.
 * 2x Cossacks vodka, 1x Canned Corn, 1x Tourist's Delight and 1x Energy drink on the picnic table to the north.


 * Bandit Village
 * 3x 5.45x39 mm rounds in closet; 3x Permanent Meal, 3x Energy drink, 3x Chmielnitskoe beer and 1x 7.62x54 mm 7N1 rounds in white north-eastern house
 * 3x .45ACP rounds in metal box; 1x Canned Corn in closet and 3x Mineral water in the oven of the green eastern house
 * 2x Alkaline batteries, 1x Permanent Meal and 1x Antirad in destructible wooden box in northern green house
 * 2x Bandages and 1x Medkit in metal box; 3x Cossacks vodka and 1x Pripyat beer in western white house


 * Bandit House
 * 2x 5.45x39mm BP in the oven.
 * 2x 5.56x45mm SS109 in the BTR to the north.


 * Elsewhere on the level:


 * 1x Medkit, 2x Antirad in a metal box; 1x Cossacks vodka in the bus with the Bus stash.
 * 1x Hemopob vodka and 1x Army medkit in the truck north of the Road Tunnel (Countryside).

Lost Factory / Concrete Factory

 * Production Complex
 * Calibration toolkit in first hall to the right

Lab X16

 * There are 3x Tinned Sardines, 2x Permanent Meals and a Peanut Snack on some shelves in the wrong exit.
 * Further up the wrong exit there is one of the very few Gas cans on the board.

Lab X10

 * 1x Snork foot, 3x Alkaline batteries and 2x Gasmask in destructible wooden crates under the staircases
 * 3x Petrol can, 4x 5.56x45mm AP, 4x Mineral water, 1x Army medkit, 8x Tourist's Delight, 3x Antirad, 2x Peanut Snack, 2x Canned Corn, 4x Scientific medkit, 2x Gasmask (-v1.4005) in storeroom (door code 1234).

Damned

 * As noted in the main article a surprisingly varied selection of loot is variously present throughout the level.
 * Possibly the only placement of X-Virus antidote on the whole board may be found in the ground floor of the Hospital, past six packing cases, beneath the first Bloodsucker.

Chernobyl NPP

 * 2x .45ACP Hydroshock, 1x 5.56x45mm SS109, 1x Bandages and 1x Medkit in desctructible wooden crates on a Skywalk south-east of the chimney.
 * 2x .45ACP Hydroshock, 1x 5.56x45mm SS109, 1x Bandages and 1x Medkit in metal boxes in the back of a truck north of the entrance to the Sarcophagus.

Lab X2

 * Secret documents Part 12 - Letter to MOS-1 on a table in the south-eastern room of the middle level.
 * Secret documents Part 9 - Further instructions on the same PC as the privileges.
 * 3x Tourist's Delight and 3x Diet sausage in a non-stash stash on the middle level.
 * Upgrades data for technicians Electronic stabilization systems on the same PC as the authorization codes.
 * 1x Medkit, 3x Antirad and 2x Tourist's Delight in a non-stash stash on the bottom of the elevator shaft.
 * 3x Medkit (-v1.4002) / 10x Medkit (v1.4005-) in the safe in the room with the generator switch.
 * 1x Liquid Fuel on the 'top' level where you can enter the elevator shaft and may stuck in.