Thread:Byte Me/@comment-44113019-20191013000236/@comment-10507735-20191013010024

There are indeed issues with 1.4007.

In fact, the previously questionable prerequisite of stiffing the Sin House occupants to unlock the Joining Duty fork has been removed. Voronin now just offers you the chance to join early game; but see Run-in at the old mine (mission is renamed in 1.4007) for problems here that were recently discovered / remedied.

As for subverting the plot, see if Main Mission Strategy gives any pointers. It may be that players with long memories (like you) who remember the ethically questionable "sin stiffing" are unwittingly breaking their storylines because of (poorly tested) recoding in 1.4007.

My personal preference is to "accidentally on purpose remember" the code to X18 while no-one is shooting at me. Grab EVERYTHING of interest using the memstick I bought off Barkeep... and aim never to come back. Deliver to Petrenko for brownie points and come back for the fireworks making sure to do it all in a Bandit jacket or Mail jacket so as not to piss off the Bandits...

But that's just me.

+++++++++++++

Obviously, you reached Darkscape. Clearly you reached the tunnel. Naturally you didn't get the "heads up" from Petrenko about "Going Deeper" being a problem because it seems 'cut' for 1.4007...

Logically Pet should give you the 5721 code to X18. But I've never explored that angle because I just "magically remember" it (or is it 5271?) and sneak past everyone...

About Getting to Yantar.

There are three ways to do this without the PDA tip from Sid to meet Sacky:

None involve cheats. All involve exploits.

1) Fight your way through a muuuch more challenging Wild Territory to Construction Site(Lost Alpha) and jump into the top of the Yantar gate triggering the levelchanger.

2) Get to Const site from Agroprom and 'jump the levelchanger' as in (1).. (much less hassle)...

3) Travel to the blocked levelchanger in Wild Territory, walk onto the bit of platform scenery to the LEFT (south) of it and trigger the LC that way (a big hattip to Tejas Stalkser at GSC forums for that nugget)

But that won't get you inside Sakharov's Bunker unless you "stiff the guards" and that might give you other probs.

Looks like you have to complete the Joining Duty tasks (which is also revised and buggy at the NPP...) before getting the heads up from Siddy.

(Takes a deep breath)

HTH