Thread:Crash Headroom/@comment-10507735-20151023043208/@comment-10507735-20151023053845

Crash Headroom wrote: See? all your content is still up, i mearly re-worded the way you talked about the RPG user and deleted the "hop the fence" comment because its on darkscape itself AND in another part and oh yes added in my own "skin a cat" method as sometimes players might want to take a more easier path and just let him kill himself.... please look next time, but thank you for showing me the storyline sections arn't all that great, again other people can handle them.
 * Proceed on foot (leaving the UAZ Jeep alone) and move south and east through the woods using the cover of the trees. Making combat saves is advised. Circle to the far side of the Bus Stop, eliminate the grunt from behind and use the RPG-7u to eliminate the MI-24 Helicopter from the shelter of the location.
 * Once eliminated, any other helicopters that spawn will not pursue the player.
 * An easier strategy in dealing with the RPG wielding military officer is walking round and near the house next to the bus stop. As long as the player stick to the right hand side of the bus stop, then the officer will more often than not shot the side of the wall, killing himself instantly.
 * The nearest house is also a designated blowout shelter.

Get your feathers down for just a micro.

Look at it from a user's pov. Someone who uses the wiki.

They too might only want to read abt the Bus stop with a rocket man that they might be having trouble with. Having to read the whole DS article might not be their first concern.

So what if there is repetition as a result. Sooner that than lose info, that's why every stash has a "PDA map location" - if it was on just a few pages it would look sloppy.

In any event, with walkthroughs it's easy to start including all manner of detail and lose your objectivity (I speak from personal experience) For example - Darkscape. Player arrives and needs to get to a tunnel. Beyoind that - it quickly gets problematic:

(guess why noone writes walkthroughs in an open ended game - because "there's more than ten ways to skin a cat". You only have to read this nonsnse to realise what a can of worms it is)