Artifact Placements

 have been a feature of S.T.A.L.K.E.R. games from their early builds and releases.


 * See also:


 * Armour Placements
 * Item Placements
 * Weapon Placements
 * Placements (general article)

Overview

 * Upon the Lost Alpha gameboard these are locations where any player may acquire free instances of these various Artifacts with little effort.
 * They are hard-coded into the board, available to ALL players regardless of game difficulty, and usually available across ALL versions of the game (unless otherwise stated)
 * They are NOT random spawns.

Location by Level

 * Listed in assumed general order that the player usually visits according to orthodox gameplay.

Cordon

 * A Jellyfish may be found in a tin inside a carwreck north of the Bridge Checkpoint.

Garbage

 * Two Shells are inside a tin on a crossmember of the bridge directly underneath the Bandit sniper (all versions)
 * A Slime is placed in a dead zone of a Witches' Jelly near the fence south of the Vehicle Graveyard.

Agroprom

 * There is a Battery in the north of Lake Agroprom (this placement was also present in the released Base Game)
 * A wall stash inside Strelok's Hideout contains a Rock (removed from v1.4007)
 * The 'fake entrance' in the same location has a Jewel in it.

Great Metal Factory

 * There are two tins on the platform roof near the first snork group in Wild Territory. One contains a Wrenched, the other a Crystal.
 * A Fireball is inside one end of some difficult to reach pipes near the Yantar gate.
 * A Slug may be picked up from the inspection pit of the first garage in Wild Territory.
 * An Urchin could be located in a rebait between the Arena guard and the Whirligig in versions 1.30013 to 1.4002 and possibly later. This was definitively removed for v1.4007.
 * In a fenced deadlock north of the entrance to the Arena and the crashed helicopter, there is a destructible tin that contains the Droplets artifact.

Forest

 * A tin inside the 'Music House' of Music Village contains a Goldfish.
 * There are two tins up on the pithead of the Bandit Mine. One contains a Stone Blood, the other a Droplets artifact.
 * Second Droplets can be found at the side of the road south of a small marsh inhabited by swampbeasts.
 * A tin under a bed in the next room to Paulie the Stew contains a Meat Chunk.

Dark Valley

 * There are blocking artifacts of a Meat Chunk and a Night Star at the two Anomaly Fields locations. From v1.4007 the fields no longer function but the artifact blocks may remain.
 * There is a Droplets and a Goldfish in tin plates under a small ramp in bandit base. The ramp is located on the top of the main building, where the roofs of the main building and corridor towards the hangar meet.
 * A Slug under a wooden ramp in the "elevated tunnel" in Bandit Base
 * A Knot in north-western corner of highest roof of NW building of Monolith Base
 * A Kolobok (Doughboy) against the cliff between the lower two transitions to Garbage. The area has considerable gravitational anomalous activity.

Darkscape

 * A Blue beads may be looted from a backpack in the Abandoned Village
 * There is a Ball of Twine in the same backpack (becomes a "Knot" in v1.4007).
 * A Stone Blood in the back of a truck on the access road to the Abandoned Village.

Rostok Factory

 * There is a Stone Blood inside a tin in the 'Flooded House'.

Lab X14
--Nothing--

Yantar

 * A Snowflake may be retrieved from a tin inside a green hut near the principle exit to Great Metal Factory.
 * The blocking artifacts may be recovered from the Anomaly Fields (the fields are disabled from v1.4007)

Dead City

 * A Droplets has been reported as loot in a porch roof tin at the Grey House near where the Burer patrols.

Swamps

 * A Soul may be found inside a tin under a pipeline near the exit to Yantar

Oldroad

 * Potentially, there is a Soother in the unoccupied house nearest to the Forest level changer, in the Bandit Farmstead. It is inside the house and tricky to detect correctly.
 * A small cache of useful artifacts lie in a basement of Zombie Village, composed of a Firefly, a Spine and a Green beads placement.
 * A Pupil placement at the Stranded Tree on the top of the left wing of the crashed helicopter up the tree.
 * A Bubble in an attic in the Production Site and another one just up among the leafs of the smaller stranded (wrenched) tree.
 * A Mercury ball in a derelict boat at the Pump Station.

Military Warehouses

 * A Thorn appears to be a coded placement outside of the Karlik's house in the Merc farmstead (may be random - if so, delete this entry)
 * A Stone Blood in a non-stash stash in the fireplace of the red brick house south of the water tower in Bloodsucker village.

Outskirts

 * The blocking artifacts may be recovered from the Anomaly Fields (the fields are disabled from v1.4007)
 * A Mama's Beads and a Slug may be picked up in the Freedom HQ outbuildings.
 * There is a Droplets in a tin inside a kiosk between the New 100 Rads Bar and the garages near anomaly field one.

Lab X7
--Nothing--

Countryside

 * A Snowflake lies in an unreachable pipe at the southern Water Dam. It may be dislodged / ejected with a well placed grenade.

Lab X16
--Nothing--

Lab X10
--Nothing--

Pripyat

 * There is a Pellicle in one of three tins under a bed in the apartment adjacent to Ghost. The door is open (all versions - Hat tip to Artifact Collector)

Generators

 * The blocking artifacts may be recovered from the Anomaly Fields (the fields are disabled from v1.4007)
 * In v1.4007 the Field nearest the Lab entrance contains a Gold beads artifact.

Lab X2
--Nothing--

Generators 2
--Nothing--