Talk:X18(Lost Alpha)/@comment-10507735-20190112052603

"Fact is, if you used even ONE of any exploits to skip a branch of main-story, the whole thing won't activate (at least in v-145) - you're supposed to progress by the book as outlined exactly by how devs wanted to you to move with every meters."

Or, just know the game mechanics enough to relink to the plot. The wiki helps with that if you exploit the gameplay in your favour.

As I said somewhere, rather than the 'run-around' I only exited to Darkscape ONCE fom DV. Never re-entered that way. Visited x18 ONCE too.

But this needs preparation:
 * You do extra mutant work for Warrant Officer.
 * Visit Barkeep and buy an exorbitant Xray PDA Downloads module.
 * Maybe clean mutants out on Forest(Lost Alpha) as you rescue Paulie the Stew and report to Seriy...
 * (Still no Agroprom you realize)
 * Meet the bandits and cart Borov's Pecker off map. 295
 * Visit the Mononutz and case X18 for everything. 5271 and top_secret...
 * and so on,


 * After reporting to Petrenko about Bandit Mine documents and Old X18 docs, you can now swipe Borov's Documents (before Veles asks - you have anything else that he wants except the X14 stuff) and get out of dodge swiftly and run back rount to the MonoBase PROVIDED you kept your Bandit jacket on...
 * NOT 'meet the informer' (saves money) and just swipe the Document and start the MilRaid. Pile up bodies (but not Monolith even though they're now -8000 on the buddy scale - you still have your Bandit cover)
 * Forget about the car(s) and just jump the fence by the gate. For some reason the helis can get paralyzed on reloads...
 * Have a 2 minute convo with Veles and upgrade the nice rifle he gives you.


 * But I like the idea of unloading your gear in a stash south of the mines. Good catch.