Sarcophagus

The  is a major location in the S.T.A.L.K.E.R.: Lost Alpha standalone mod.

Overview

 * As mentioned on the CNPP page, the entrance to the Sarcophagus differs from the Base Game.
 * Effectively, entrance is gained by the 'out door' featured in the Base Game that the player is ejected from after confronting the C-Consciousness.

Outside

 * Typically expected gameplay involves either the Military fork or the Duty fork depending upon the game evolution chosen by the player.
 * However, quiet approaches to the door are also possible using a wide variety of Loner routes (but are not foolproof) and the door code should be entered swiftly before the potential defenders become aware of the situation.
 * Whatever method is chosen, close the door after entering to prevent unwanted intrusions.
 * A small anteroom leads to a set of stairs down to the level transition to the Sarcophagus proper.
 * The "discovery" of the transition point concludes the Find the way into Sarcofagus task and transports the player inside.
 * The player is awarded one "skill point" for this achievement (v1.4007 only)

Inside

 * There is no immediate need for radiation protection.
 * There are no Paramilitaries (Monolith) inside the level.
 * There are a few Rats and several Zombies wandering around.
 * The Comet anomaly that patrols the corridors is more for show and doesn't harm the player.
 * Proceeding around the corridors in a manner that retraces upon itself will lead to the control-room door. Enter and close it afterwards. (This helps prevent the door from being inoperable later on)
 * v1.30013 - 1.4005:


 * A small cutscene is triggered giving clues concerning the player's tasks here.
 * After killing the Bloodsucker the player is tasked with restoring power in order to activate the control-room computer so that the codes may be downloaded for deactivating the Generators later on.
 * From the point of leaving the control-room by the furthest door, the appearance of the level will be eerily similar to the Sarcophagus of the Base Game.
 * A couple of small cutscenes set the tone for the player to climb the stairwell and retrieve the battery from a case on top of the ruined reactor.
 * The spawned mutants do not include the immediate controller and karlik pair downstairs, these are specific to v1.4007.
 * There is a Burer, several Karliks and a few Zombies on the upper level; with a "fall" of paramilitary corpses after the Burer is taken out. These bodies are often a useful source of stash coordinates or useful high value loot ("fall" sequence deleted in v1.4007)
 * Climbing the stairwell also triggers the Follow monolith call game ending optional mission. This will be failed if the player leaves the Sarcophagus before completing it.
 * With the Power battery secured, it is necessary to deliver it to the equipment bay seen in the first cutscene earlier.
 * Note that re-entering the control-room will trigger a longer cutscene and spawn a dozen Zombies immediately afterward. It helps to drop off any heavy loot before entering.
 * After restoring power, obtaining the Generators doc from the computer and dealing with the zombies, the player may exit or explore the level.

Trivia

 * There are some artifact placements in the corridors and rooms surrounding the reactor.
 * There are also Chimera in the general area (all versions)