Thread:MindFreak1987/@comment-10507735-20150128195110/@comment-10507735-20150131074840

When I read some of the article posts at GSC forums I was all "Don't you guys f§è'ççà get it?"

I can understand someone wanting to debug the weaponry a bit, but I use what Dwave provided, no mods.

One guy wanted to (and succeeded I think) remove ALL mutants from Forest because he was having trouble getting past the Burer. FFS I said, strategize it, deal with it drive around, stop and snipe the little swine.

Others seem to think RUNNING around in exos with a 400 kg pack is "cool".. Just because it's an easy hack, doesn't mean it isn't a CHEAT. I wouldn't touch an exo with a barge pole, but some peoples answers exasperate me. They wonder why the game crashes or just 'breaks'.

The same sort of thing used to happen with custom factions in Alpha Centauri, where peeps would make a "super faction" 'becuz I gotta fight 7 alien factions at once' never seeing that on the Transcend difficulty you probably are fighting 7 factions simultaneousl ANYWAY ...

Guess how many times I played as that "super faction". But I still play AC even now after 15 years. It's still the "go back to" game.

Game balance is INCREDIBLY important, and for the most part Dwave have released a good product the core of which "I ain't touchin' bud". But they could do better with the side missions, stash contents and some howling translation dropoffs - all of which could be trivial fixes that we shouldn't be waiting for... but I won't touch that side of it.

Much as I'm tempted to dream of an upgrade path for a SSP 99m that inccorpoates something like a "Nano-repair interstitial layer" - presumably at VAST expense, that would put me in the 400 kg running exo camp so it ain't gonna happen.

All I've done to my current game is:

1) Correct a few suit icon and POV coding errors (upgraded suits look like they should)

2) Got the "Skat 9m" to play nice (and gave it the correct protection values) (it's still uninteresting)

3) Made the Guardian of Freedom oufit look like it should in 3rd person (was Wind of Freedom)

4) Fixed the Yantar Anomaly Fields and gave one a low prob Soul spawn possibility (that's a Mod)

5) Fixed the Burner spawn bug (and reduced the Fireball spawning from its original intended value)

The Yantar 'mod' gives the possibility to make Rock artifacts - but this game has a bottleneck with bootless snorks (typical), and the more common Fireballs lead to Flame production. Increasing your bulletproof doesn't increase your explosionproof in any way, still dodging grenades, and a dogrush still results in death.

Bottom line, it seems to work more like they envisaged, but I'm busy and probably won't play it much today.