Great Metal Factory(Lost Alpha)


 * The Great Metal Factory is a major location appearing in the S.T.A.L.K.E.R.: Lost Alpha standalone mod.

"The Duty faction have set up camp on the plain's edge and they always welcome stalkers in need of rest. A desert oasis of sorts - a place completely devoid of anomalies and mutants. Be sure to check out the 100 Rads bar in the vaults - it's a meeting point for stalkers from all over the Zone. The bar is run by the local trader, so if you're interested in selling or buying wares apart from the local gossip - that's the place to go to. North of the bar is the military base, with the Garbage to the South."

- Encyclopedia description

Overview

 * Clearly, the encyclopedia description is a little out of date.
 * This area has had extensive changes from its retail counterpart, but the overall look remains the same.
 * Wild Territory is no longer a level in its own right and has been changed to one giant map. There are a lot more accessible buildings within the area.
 * Duty's base entrance has changed location to the cross roads area that leads to the Wild Territory and the Military Warehouses.
 * An entrance to Forest can be found just down the road from the Bus Stop (the right turn before the Arena).
 * There is a lot more NPC activity going on both inside and around the base's grounds.
 * The grounds area has had extensive flora, fauna and even geometry changes.

Arena

 * An arena located at the entrance to the factory grounds, just after the entrance to Forest.
 * The player can take part inside (once certain conditions are met) for money.

100 Rads Bar

 * A bar located inside the Duty base used as a trade Hub for Stalkers.
 * The player will have to come here for a time to pick up main and side missions for Duty.

Wild Territory

 * The abandoned section of the Great Metal Factory.
 * The area his populated by numerous mutants as well as containing 2 small Bandit camps.

Bandit Camp

 * A small Bandit camp located in Wild Territory next to an abandoned building site.
 * The player will need to come here for the storyline side mission Find the stolen rifle and return it to Hunter.

Bus Stop

 * A small bus stop located near the start of the map, just outside the grounds to the factory.
 * The player can talk to the head Loner and gain the side mission Help the group of stalkers.

Crater Building

 * A medium sized, derelict building with a crater full of Springboard Anomalies inside (just down the road from the watch tower).
 * Contains some useful loot in and around the area.

Storyline
(Refer to Agroprom Institute for the previous part of the storyline section).

First Duty Base Visit (after Agroprom).

 * After coming through the Duty Checkpoint, the player will be need to head in to the duty base and speak with Barkeep.

Take the document to Barkeep:

 * Head forward till you get the bus stop then continue down the road to the front gate, dispatching the pack of Pseudo-dogs around the area.
 * Note: A side mission Help the group of stalkers can be pick up at the Bus Stop on the way.
 * The player needs to head left past the Arena till they get to the building with the large funnel. Head right down this road till a cross roads is reached. Take the right turn into the Duty Base entrance (talking to the front guard if the player so wished for some information on the base), and head left down into the small courtyard with 2 dead Fleshes.
 * From the dead fleshes, the player needs to head up the path and turn left to a small flight of steps. Proceed up the steps, turn right through a hole in the wall, then left past a container then one another right down a shadowed back alley.
 * Once down the back alley, the player will need to keep heading forward till they reach the 100 Rads Bar and descend down the stairs into the bar itself. Once here, talk to Barkeep to hand over the military documents and he shall prompt you to the next part of the quest.
 * Note: The player can pick up an optional storyline side mission here called Find the stolen rifle and return it to Hunter before they go off on the main mission chain. Talk to the first man on the left down inside the bar to pick it up.

See Petrenko in the backroom:

 * Head right into the new unlocked area of the bar and proceed back into Petrenko's Office. He will tell the player they need to get some documents regarding some old experiments at place called Dark Valley. The player will be instructed to head there and find the contact Oleg Gusarov, located down at the Pig Farm in Dark Valley for the next part of the main mission chain.

Meet Petrenko's contact:
(Refer to Dark Valley for the next part of the storyline section).
 * From here the player will need to head back out and around to the front gate and back down into Garbage. Make sure to stash any items for carry space and get to the north entrance to Dark Valley in the back of the Vehicle Graveyard.

Find X18 secret documents:
2: Bring documents to Petrenko:"There was... Some strange trenchcoat-wearing guy that entered to bar not long ago and pretty much started riddling the whole place with bullets! After that, he got to the backroom and... Shit, Petrenko fired an entire clip at the bastard and if didn't even touch him! He then knocked us down and took Petrenko's decrypter, and simply walked out. It's like he was there and then a moment later he disappeared. Ugh, I'm too old for this kind of stress..."
 * 1) Find X18 documents.
 * 2) Bring documents to Petrenko.

- Barkeep to strelok after the Stranger visit

(Refer to Rostok Factory for the next part of the storyline section).
 * When the player approaches the 100 Rads Bar, a small cutscene will trigger, causing some havoc within the bar. Head towards the building, heal any downed Loners/Duty found (if possible), and talking to Barkeep (he can be found cowering behind the bar).
 * He tells the player of the strange trenchcoated man, he will let them know to talk to Petrenko. Head in to the backroom, talk to Petrenko and hand over the 5 document pieces to him in order to complete the mission chain.

Notable Loot

 * Green truck with Loner (to the left of the Forest entrance):
 * x3 Tourist's Delight
 * x1 Canned Corn
 * x1 Peanut Snack
 * x1 Chmielnitskoe beer
 * x1 Antirad
 * An Urchin artifact can be found in a small hideaway off the main road into the complex.
 * Contents of the locked storeroom (Found in the room with the map, just before the 100 Rads Bar):
 * x4 Bandages
 * x4 Antirads
 * x3 Alkaline batteries
 * x2 Canned Corn
 * x2 Mineral water
 * x2 boxes of .45ACP FMJ
 * x2 Medkit
 * x1 Gasmask
 * x1 Black Kite (Perfect Condition)
 * x1 PSZ 9d Duty armor (replaced with PS5 "Duty" Suit" in v1.4005 and "Heavy Tourist Suit" in v1.4007)