User blog comment:Byte Me/DC v1.4007 - My favourite Lost Alpha/@comment-34534963-20190110164608

Well, this explains anything I need to go to my second run in few days (and please accept my big thumbs for all the shouts):
 * Call me crazy stupid; I didn't have the brain to go through all that story with all that exploits.
 * the only exploit I used most, was by dragging mutants, either dead or alive, into anomalies - this is my primary source of income
 * so yeah, 'snagging that 50K right from the start' is new to my head
 * I really have no idea about the whole X-18 things you mentioned
 * unless, it is the same to what I have experience back in v-145, where I accidentally leveled the whole place out of reason, in exchange of no access to Friar's stash
 * I forked roughly 4-5 day x 12-18 hours just for a Mercenary suit and Detector "Echo" = finally realized that Unrealistic Economy MOD is frakkin' my fun completely (but I can't really bitched over it too, can I?)
 * however, your ever-favourite SKAT-10 later is now OP, even without artifacts - with Sphere-12 helmet, you're practically invulnerable


 * Nimble has reverted to the old death route?
 * have no idea; he simply disappeared from my radar the moment I took my eyes off him [happened in v-145 as well]
 * surprisingly, this also happened with Fox
 * if only Paulie the Stew was treated like this too; no more biting nails with 'escort in open area BS' that got you nowhere to run when Emission starts to go off


 * I have no idea about all the troubles with Veles, as I don't have any particular problems with him:
 * I always make a save prior entering the mine [both in v-145 and v-147] and found out the box actually locked
 * reverted it, and stashed all my junks in the Lada parked near the tunnel
 * proceeded as if nothing happened, got whacked, return to Lada, and got my stuff back


 * If you get into Old Road early, there are some benefits to your liking:
 * the place is a treasure trove for artifacts, especially with each blow-outs - Bubble is your early friends with exceptional 'Rad -4'
 * and Pupil too - it is roughly the ultimate artifact and may be your best friend with its 'Rad -5' and Sakharov also have the recipe for it, but sadly no one wants to buy it
 * assuming you like to get buddy-buddy with Bandits, there is a one such trader [so you can just level the whole Bandit Base for a reason]
 * for enemies, unless you went all-the-way north [where you meet Mononutz], all you need is a
 * even if you're enemies with Bandits, they won't shoot you in the face - so, the only enemies are mutants, more mutants, and even more mutants
 * Fun-Fact: 4 Pupils with 5 Goldfish make you impervious to any bullets; with 5 Toadstool make you impervious to rupture


 * AFAIK, the aforementioned Ghost Zombies didn't got cut:
 * they have kinda prettier looks, no longer a looked like an actual ghost back in v-145
 * really loved to take a look on how Karlito dances