Moskvich

Description
In 1929 the construction of Moscow Automotive Plant began with initial production of 24,000 vehicles. In 1941 the plant was evacuated to Ural and the entire production converted for the manufacture of the military equipment at the dawn of World War II. After the war, the Soviet Union brought an entire Opel manufacturing line from Rьsselsheim in Germany.

A factory called MZMA (Moskovsky Zavod Malolitrazhnykh Avtomobiley, that is, Moscow Compact Car Factory) started in 1947 to manufacture an automobile called Moskvitch 400 based on the Opel Kadett. Further models were developed by Soviet engineers. In 1969, the factory changed name to AZLK (Avtomobilny Zavod imeni Leninskogo Komsomola, which means Youth Communist League Car Factory).

Moskvitch cars were never meant to be a fashion statement.

They were sturdy, reliable on substandard roads and were offered at an affordable price. The 1960s and early 1970s were the glory days, when the cars were exported to many countries throughout the world. Demand always exceeded production, so people had to wait a long time for a new car. Until the 1980s all Moskvitch cars were compact rear-wheel drive saloons and estates with solid rear axles suspended by leaf springs.

Specifications

 * -- *************** MOSKVITCH ***************

[vehicle_moskvich] $spawn					= "lost alpha\vehicles\vehicle_moskvich" class 					= SCRPTCAR cform 					= skeleton visual 					= physics\vehicles\moskvitch\veh_moskvich_u_02.ogf actor_visual 			= physics\vehicles\moskvitch\veh_moskvich_u_02.ogf script_binding			= bind_car.bind ;--bind_vehicles.initialize has_trunk				= true fuel_tank				= 45 dist_use_fuel			= 800 fuel_consumption		= 0.00012 trunk_capacity			= 120 actor_dist_plane		= 1.65, 2.18 actor_dist_center		= 2.89, 3.43 exhaust_pipe_dist		= 1.11, 1.59 inv_name				= moskvich_name inv_name_short			= moskvich_name icon					= ui_veh_moskvich description				= moskvich_descr cost					= 35000

Availability

 * The first usable Moskvich is located near the Derelict Military Outpost in Darkscape - near exit to Cordon.
 * From v1.4007 this will need repairing.


 * The second is located in Countryside - near starting location.
 * In all versions this is found in pristine condition as far as the game is concerned.