Talk:Akm 74/2/@comment-10507735-20181022035227/@comment-32882200-20181022123521

Main reason for these figures is that the game files have an attribute for weapons named "RPM", but only in 1.4005 it's really the "rounds per minute" as everyone's first guess would be. Before 1.4005 it is "some value that is used to somehow calculate the bar graph value", using this coding:

local rpm = ltx:r_float(section,"rpm") local mag_size = ltx:r_float(section,"ammo_mag_size") if rpm > 200 then rpm = math.pow((rpm - 200)/720,2)*100 + 15 else rpm = rpm/14 end if mag_size < 5	then rpm = 30 end return normalize(rpm)

So for the Fort the bar graph would be around 49% (the one in the article is from 1.4005), for the RPG 30%. Not a tangible rate of fire, but enough to compare weapons (as long it's not a shotgun or heavy weapon).

As I wrote in Weapon Statistics - at least I don't have a clue what the XRay engine is actually doing with these values, so derivating a real "rounds per minute" value in 1.4002 and lower would be wild guessing. I just tried to figure out how the statistic data is calculated for display in the UI (and discovered some interesting data that is not displayed in the UI but nice to know).