Thread:MG1982/@comment-10507735-20171124131010/@comment-10507735-20171124180611

MG1982 wrote: Hi!

On most cases there was nothing written there and whenever something was written, it was quite useful info and I thought that it's better to be added to the Notes seection. I'm thinking that Trivia info should be about really superficial info. Example: if in v1.3 some character wore a blue suit, then in v1.4 wore a white suit... it doesn't change the gameplay and has no meaning in the gameplay for the player. Another good example of "correct" Trivia is about Garik being the bouncer for Ugrymiy after leaving 100 Rads Bar. It has no meaning to the gameplay/player, it's just some info that could be very well overlooked. Whenever I found something written there... wasn't superficial info at all. On contrary, quite useful, saved me from a number of unwanted trips.

BTW, I don't know the game and how it works very well and you seem a lot more informed, and I noticed certain characters (expecially traders) change their weapon. Alex has an RPG in a screen, in my game it has a SVUmk2 (I think he had a GP 37 when I visited him 1st time, but don't remember well), Barkeep changed his weapon multiple times since he moved to the New 100 Rads Bar... how is this info supposed to be mentioned in the Character Infobox?

Also, have any idea if the stuff sold by traders changes from a version to another or from a gameplay to another? Is it worth/wise mentioning the rare, hard to find and expensive items that every trader sells... or these items might not be available anymore if new game is started?! For example, in my current gameplay, Crash sells the Reinforced Suit and the Merc Suit and I thought it might be good to mention this in the Notes section. But, do not know if he sells these suits no matter the game version OR gameplay. Should continue adding this kind of info? I thought it's quite useful info, especially now that I need to find 2 suits for the Major Griboyedov and would be great to know from the start what trader sells those suits. I'll answer the last part first as it will save you a lot of trouble.

Equipment traded is STORYLINE dependent. You don't get high end stuff early on. Trader inventories change as a result of this feature, so stating that "trader X sells suit Y" becomes misleading or needs qualification.

Removing sections is something I frown upon. Just because YOU don't have something trivial to put in a Trivia section does not mean that another player will not have something in the future.

Similarly, just because YOU found some trivia useful, may or may not justify it being bumped up to the Notes (or other) section. Discuss it.

Especially in light of this:

"BTW, I don't know the game and how it works very well"

If you don't know, don't speculate. Play the game and find out. Play it repeatedly, and see if the same things happen repeatedly.

If you read User:ElessarTheOnly's article about Special Task you will realize that the mission is faulty in a typical Dezowave manner.

The same goes for most Seriy, Mole, Barkeep, Sakharov, Sidorovich and Nimble tasks. They all reward with a great incentive to never pursue them again...

Don't sweat the weaponry too much. It's not yet clear if that ALSO changes with game progression.

And finally, edit what you like (sensibly) but try not to look like you're running around from article to article and back again like a headless Pdog, please!