Talk:Akm 74/2/@comment-10507735-20181022035227/@comment-10507735-20181022162801

Kudos to you for the legwork.

Seriously.

This is where the devs have come unstuck. Possibly why the game is fubared in trying to migrate from the 1.3 engine to the 1.4...

Personally, I would have attempted to license the 1.6 engine that was finalized in the last version of CS.

There were Yuuuge snafus with the 1.6 OS until the final one (v1.6.15???) It also had Yuuuge INTEREST (minimap oppositon markers in realtime, grenade ballistics, blindfiring...)

Q) So why did I only trudge to the end of CS about twice? A) Because:
 * 1) New versions need a gamesave delete.. (wait, wait; this reminds me of something...)
 * 2) This ^^ will piss off the Fane (sounds familiar)
 * 3) Relocating code between X-Ray versions is a testament to the dark arts: (Eleven years of development - two eras of webtech - three or four or five system OS upgrades on several base units) reveals it as vulnerable.
 * All anyone really wanted was a half-decent and minimally crashable killemall.

With a mixer console that could handle stereo to about 15kHz.

So. Basically what my point is, is that LA (and more especially DC) is legacy, because they are tied to the past with little potential for migration because of the choice of game OS (engine)

(But we do this because we like/love the Game Universe)

FFS - there's even a joke about this in Enlightered documents listed in LA Lore as NSA.txt

The original devs KNEW that the basic gamecode was a SNAFU. Joked about it...

At this point - why weren't they writing relocatable code?