Talk:Geoff Henderson/@comment-10507735-20160108060100/@comment-27159088-20160108073421

Last time through from start to finish made a point of talking to each NPC found. Doesn't mean I got face time with each of them but the idea was to sell them something to see if it bolstered reputation (it didn't).

Am of a mind to do a hard save and then a reload each time a Blowout count down begins as it kills all the NPCs in the immediate area and possibly one that has something to say. Doing so kills the Blowout entirely and thereby keeps all the NPCs alive. Same occured with Arnie in Pripyat. Arrived in Pripyat, moved forward, was notified Arnie was there, did a save and returned to find Arnie was no longer there.

Then again it could that old computer malady rearing its head. You know the one, 'reading the screen'.

So you know, am now using my profile page as a staging area for pages (categories) to be added. Your comment about this all being a 'spoiler' in one way or another helped square away some errant ideas I was operating under. Staging them there allows me to rattle off thoughts and the time to determine whether or not a similar page exists. when they do, will add what it there.

Went back to the save just before entering Pripyat and finding Arnie. Tested it several times using both the Hard Save and Quicksave. Quick Save had no negative effect, the announcment appeared and Arnie was open for business. The Hard Save worked as stated above with no notification appearing. HOWEVER I noticed his green targeting marker in the full map and when driving by his location saw two Amber dots. Stopped went upstairs and Arnie wouldn't talk to me. Kept pestering him with talk requests. By the tone of his replies I could tell Arnie was getting PO'd and envetually the SOB backhanded me. Not taking kindly to that, out comes the Raging Bull and proceeded to plug him with 2 or 3 rounds, as he was realing back from the last round, the game crashed to desktop with no 'debug' dialog box in site.