Talk:My... like... stuff!/@comment-46.59.253.136-20181004034432/@comment-10507735-20181105133023

It's almost as if.. the game has a "memory"..

To be fair, I only played one v1.4005 game so only had one 'all.spawn' even though I forked the game mercilessly. As you well know, "looking up all of the cul-de-sacs" was enough for me.

IME, players tend almost exclusively to play to Freeplay, explore that a bit, and then start a new game (there is of course, always one to 'defy the rules'..) So the initial game setup could have instability or just be poorly defined in whatever passes for a "Universe Creator" at startup. Because players only stay in a game for (say) 2-3 'game weeks'; then:
 * 1) They have more opportunities to see this sort of buggy action.
 * 2) Since it's more of an annoyance than game breaking - they move on to another game. I did.
 * 3) (I do concede that difficulty with Mono stash is technically game breaking for obvious reasons. As is the Countryside "Entry CTD bug")
 * People are reporting all sorts of shyte with stashes now. It could be that some "new, additional stuff" is incorrectly coded and causes crashes; but these "focus bugs" are quite daft.

I think there's only one general option: start a new game. Highly sub-optimal, highly froth-at-the-mouth after two game weeks, but only to be expected if the devs are trying CS and CoP tricks for v1.5 and v1.6 engines on a v1.4...

None of this crap was even happening until the Mega Cherv release.