Dushman

 is a supporting character in S.T.A.L.K.E.R.: Lost Alpha and the purported leader of the Mercenaries.

Variation One

 * Rarely, it may be able to exploit / glitch the Dead City sequence by:
 * 1) Introducing at the check-in as normal,
 * 2) Going upstairs to the Informant as normal,
 * 3) Stepping well away from the Informant, shooting him, and keeping well away from his vicinity to minimize the "punch"...
 * In this sequence of events, the player does not get transported to Jail but is free to walk around and may shoot the Mercs in the Cultural center with impunity.
 * Any converging Mercs from outside will be more aggressive.
 * Progressing this downstairs, the player may meet and 'talk' to Dushman.
 * Conversation is short on pleasantries and it is advisable to retire this well-armed opponent.

Variation Two

 * Easier Variation:
 * 1) Introduce as normal at the check-in, do not go upstairs.
 * 2) Go down the stairs as far as the guard,
 * 3) Knife him in the face..,
 * 4) Quickly jump over his remains to avoid the "punch" that is scripted,
 * 5) Turn on headlight until the non-occurring cutscene times out,
 * 6) Wander around to Dushman optionally face-knifing solitary Mercs.
 * To converge back to the storyline, simply open the cell door and enter quickly.

Trivia

 * No biography since hostile and truce / hostile NPCs do not show on the PDA.
 * The actual model for the face needs further research.
 * The name "Dushman" is probably taken from the noun düşman, which is of Persian origin and means Enemy. Besides Persian, it's also found in languages such as Turkish and Bosnian.