User blog comment:Skaraks/Lost Alpha Directors Cut/@comment-32623441-20170726032500/@comment-10507735-20170726034833

One of the less endearing systemic bugs in LA and LADC is the spawning at game creation (which happens when you start a new game)

Basically, the "all.sav" file (the first one the game makes) pretty much defines which monster packs are carrying, and which are not; where the random artifacts are - or not.

This is how you can kill 8 polts and come up full or empty even though the 'brain spawn' prob is 0.2. I've bitched about this obvious non-random "randomness" in a suitable GSC forum thread.

Similarly - I have been through a game, stiffed 23 snorks, and come up empty in the snork boot department. This is somewhat annoying because it limits your production of Rock artifacts... (the individual prob is also 0.2)

Clearly this is a design error in the game engine.

Secondary mute spawns behave as expected - if they are scripted to respawn. Big deal. I've argued that this seriously undermines the game's appeal and inner consistency.

All I hear are < >

But have as much fun with it in the Antipodean winter as you can, man.