Thread:Byte Me/@comment-34501157-20180217162253/@comment-10507735-20180218133732

If you look at the problem logically:
 * 1) The various Traders become 'unlocked' as the game progresses.
 * 2) AS the game progresses, they stock better 'stuff'.
 * 3) Game progression is contingent upon various Storyline segments being available or completed.
 * Examples would be (and are):
 * 1) Reaching Darkscape
 * 2) Rostok heli / merc attack
 * 3) Turning off the Brain Scorcher..
 * 4) ..and many others.

So basically what you're looking at is a variably dimensioned matrix of what Traders sell dependent upon experience.

Man, if you can extract that from the gamefiles and do a writeup, you will be a god.

It's also a complete "fool's errand". Because:
 * 1) Sooner, rather than later, some user will bitch that "It didn't appear for me.."
 * 2) The devs will update the gamefiles rendering your creation invalid...
 * 3) There's some bug (as with Deedee) that has undesireable effects.....
 * 4) Your original proposal was a subset of this mess.


 * You see how this snowballs?