Kill the mutants.

 is a storyline sub-task featured in S.T.A.L.K.E.R.: Lost Alpha.

Overview

 * These are the second and third sub-tasks in the Meet the Patriarch task sequence.

1

 * Having dropped off the RPG-7u in a convenient location, the player has time to retool for upcoming events. Captain yomps up to the small garrison guarding the road to the NPP.
 * Arrival at the location triggers a random mutant spawn that runs variously down the hill.
 * The mutants are highly unlikely to be able to kill any of the Monolithians so there are few looting chances there for the player.
 * The flatbed of the nearby truck is about the best defensive position, and pistol fire is usually quite sufficient.
 * The mutant rush is similar to the event seen in Military Warehouses after meeting with Contact. The scale is usually much smaller with only Boar, Blind Dogs and Fleshes present.
 * There is time for searching of the corpses since Captain must be engaged in dialogue before proceeding further into the mission.

2

 * Captain leads the player up the steep hill towards the Brain Scorcher compound in order to Meet the Patriarch.
 * A pack of three Snorks comes over the hill to attack.
 * The Captain often trots off after two are dead and the third may not attack.
 * There should be plenty of time to loot the Snorks.

Trivia

 * Snork foot loot is low probability, about 20% of the Snorks are useful, and reloading the game will not alter this. Body part spawns are seeded at the game's initial setup stage.
 * On the plus side, if one snork does have a viable body part, the whole pack probably will too.
 * The trigger point for the mutant rush will also activate later in the game and spawns a more diverse population including Pseudodogs and Bloodsuckers. Some of these are hostile to each other (as well as the player) and several have the ability to overturn vehicles.