Guides

The  are a feature of S.T.A.L.K.E.R.: Lost Alpha that existed from its first release. They were fully implemented between 1.4005 and 1.4007.

Cordon

 * Rookie Village Fox's Basement. May sleep.

Garbage

 * Hangar

Agroprom

 * Mole's tunnel lair.

Great Metal Factory

 * 100 Rads Bar - Baldy

Forest
--no-one--

Dark Valley

 * Pig Farm

Darkscape
--no-one--

Rostok Factory

 * Rostok Loner Camp

Forgotten

 * Loner Camp

Lab X14
--no-one--

Lab X18
--no-one--

Yantar

 * Sakharov's Bunker

Dead City
--no-one--

Swamps

 * Loner Hamlet

Oldroad

 * uncertain...

Military Warehouses

 * Stalker Farmstead (Military Warehouses)

Radar
--no-one--

Outskirts

 * New 100 Rads Bar - Hunter

Lab X7
--no-one--

Countryside
--no-one--

Lost Factory

 * Scientists' Bunker - Hound (reanimated in v1.4007)

Lab X16
--no-one--

Lab X10
--no-one--

Damned (Pripyat Underground)
--no-one--

Pripyat

 * uncertain...

Chernobyl NPP
--no-one--

Sarcophagus
--no-one--

Generators
--no-one--

Lab X2
--no-one--

Generators 2
--no-one--

Gameplay

 * Just pay the requested fee and insta-move to your new location.
 * The player travels, the Guide stays put.

Trivia

 * As seen in Clear Sky.
 * See also: Cheating Stalker's Guide For Jumping The Levels for the no-frills alternative option.
 * If Guides somehow get killed, occasional a-life respawns may include some 'travelling replacement'.