Vehicles


 * Vehicles in Lost Alpha are a way of travelling between areas more quickly than on foot. Vehicles can be obtained either by finding them, or purchasing them at select locations; see Barkeep at The 100 Rads Bar and when he relocates to the New 100 Rads Bar in the Outskirts.
 * There are several vehicles available for use, which are listed below.
 * Not all vehicles are equipped with storage space.
 * From v1.4007 there are also Guides to transport the player around the Zones.

List of Vehicles

 * Moskvich
 * Moskvich Cabriolet
 * VAZ-2103 Zhiguli (Lada)
 * VAZ-2103 Zhiguli Cabriolet (Lada Cabriolet)
 * Lada Niva Hospital Service
 * Lada Niva Military Service
 * Niva Tuned
 * RAF 33111 truck
 * UAZ Jeep
 * ZIL-131 Army Truck
 * ZIL-130 Truck
 * AVTO TR40 Tractor
 * BTR-70 Armored Personnel Carrier
 * ZAZ-965 (1.4007only?)
 * Kamaz truck (1.4007only?)

Storage

 * Vehicles function as mobile stashboxes.
 * Not all come with a boot (trunk), but pretty much all of those found for free do.
 * Despite certain gamefile specifications limiting storage capacity, the player should find that any equipped vehicle will carry an enormous quantity of loot.

Range

 * With the exception of the BTR-70 Armored Personnel Carrier and the Lada Niva Hospital Service found on Radar, most will easily cross two Levels before needing a refill.
 * The UAZ Jeep is thirstier than the Moskvich but tolerates more rugged terrain (bringing either through Vehicle Graveyard will probably require differing routes)

Controls

 * The first vehicle that the player enters in a game triggers a pop-up of the keyboard controls (see Gallery for an AZERTY example)
 * The keybindings will be specific to the player's PC and keyboard type.
 * Notably absent from the list is any indication regarding the means of stopping the vehicle. This is usually achieved with the spacebar.

Physics

 * Different cars behave differently.
 * The Moskvich is pretty nippy and has good road holding and fuel economy, but will quickly take damage from gunfire or aggressive anomalies, Witches' Jelly notably; whereas a UAZ Jeep is more sedate, thirstier, goes well off-road and through minor wetland areas and is more resistant to gunfire.
 * Damaged vehicles emit notable amounts of "smoke" particles to indicate to the player that they are in imminent danger of expiring (also taking any stashed loot with them)
 * The player has a variety of options at this stage:
 * Do nothing, and risk the loss of everything. (Followed by a reload)
 * Jump out, and run off to draw hostile fire away from the vehicle.
 * Jump out, run to the back and 'repair' the vehicle, before jumping back into it.
 * Evasive action - in combination with any variety of the above tactics.
 * Road rage - similarly combined and taking the following point into account.
 * Collision with another object may also result in damage to the vehicle.
 * Abrupt collision with a fixed object (tree, telephone pole, building, electricity pylon, etc.) causes a lot of damage; depending on momentum, some vehicles might survive this, others will explode (your very first Lada Niva Hospital Service has this tendency.
 * Whatever the vehicle, the player may choose a potential route over terrain that results in rolling the vehicle.
 * In most cases, a half-roll is usually the end of the vehicle. A full-roll will probably damage it - but not the player's actor) and necessitate repairs.
 * It is possible to transition to a Level, only to roll back into the transition point. Remedy - start immediately and drive forward a bit.
 * Unattended vehicles may roll down hills and either vanish into transitions or anomalies. Remedy - park against a fixed object (gently)
 * Unattended vehicles may be the victim of 'mutant rushes', notably in Radar. Remedy - park off-road in a safer location.
 * Some physics behaviour allows exploitation of the game territory (see Notes below)

Refilling

 * Contrary to the Inventory description for the Petrol can, the player does not traipse off to the nearest Petrol station for 'go-juice'.
 * Merely carry a supply of Petrol cans and lose one each time refuelling takes place.
 * Many stashes contain this invaluable (but heavy) item. Learn their locations.
 * Since version 1.40007 repairing a vehicle is only possible using repair kits.

Trivia

 * The same physics anomalous behaviour mentioned above should not be extended to include the kinetic attacks from Burers.
 * The woodland Naked Burer on Forest will trash a vehicle very quickly, as will the hooded Burer in Dead City. Evasive maneuvers should be actioned quickly in such circumstances.
 * On rare occurrences, when entering another level while inside a vehicle, the game might crash or drop the player on the new level without the vehicle.