Dead City(Lost Alpha)


 * Dead City is a major location appearing in the S.T.A.L.K.E.R.: Lost Alpha standalone Mod.

Overview

 * A medium sized, decaying city.


 * There are plenty of Pseudodogs and Blind Dogs within the city, some others in the countryside and Cats to the south.
 * Swampbeasts and Fleshes inhabit the river to the east.
 * After the Mercenaries are cleared out, the Military and various mutants will repopulate the city.

Cultural Center

 * A Large, disused cinema located just south of the city center.
 * Initially the headquarters for the Mercenaries until they are purged by the Military, where upon it becomes a military staging ground in the area.
 * The Military remain non-hostile to the player throughout the game.

Sports Center

 * A large, disused, public sports building at the north end of the city center.
 * After the Mercs are driven out, a Controller takes up residence upstairs.

Admin Center

 * Large, disused office building located at the south side of the city center.
 * Populated by Mercenaries until the military purge, where upon it becomes and stays abandoned for the rest of the game.

Bandit's Village

 * A small, derelict village located in the north-west corner of the map.
 * Populated by six Bandits.

Lakeside Houses

 * Located near the north-east corner of the map, on top of a hill.
 * Populated by three Freedom members and some nearby Snorks at the lake.

Dead City's Streets

 * Numerous buildings located around the Dead City.
 * The decaying city holds many treasures and many traps. The area is rife with anomalies, mutants, Mercenaries and loot.

Graveyard

 * A large, forgotten graveyard located in the south-east part of the map.
 * Populated with around six Zombies and a few Burner anomalies.

Storyline

 * The player is sent from Yantar to Dead City to Get the scientists package for Sakharov.
 * The player is then mugged, imprisoned, meets with Doc and is subsequently rescued by the Military taskforce led by Col. Sergej D. Dobrosnyan.

Side Missions

 * Kill and identify the bandit target (Freeplay)

Notable Loot
Tools for fine work inside the big water tower (highest level) in the north-west corner of the map.

Trivia

 * This level was modeled based on the old global map, level loading screen which can be found in SoC and several public screenshots. The size is 3x more than the original one with more content and own created buildings. The production started in mid 2008, and finished in late 2010.
 * The original Deadcity which was later released to public via game betas was supposed to be in game, but was cut in mid 2006.
 * In the older S.T.A.L.K.E.R. builds there was a bandit HQ located in Deadcity, lead by Borzij in one of the village houses in town. In Lost Alpha a separate village camp was added far away from the town.