Talk:Meet Monolith informer/@comment-36624364-20180830201332/@comment-36624364-20180831042439

Many of the guns were sellable, I was able to recoup about $20K after paying the 10K to the informant, so up $10k. Its not just the guns but the ammo you can unload if they are unusable, eg 1000 rounds of 9x 18, 20 silencers if you unattach them, grenade launcher attachments that can be sold. It adds up. Once you get to mid game, using the level jump is sensible as the game has too many banal interlevel travel times and really only saves the cost of using a guide, the guide is the level jump personified. The long travel times between levels is a disincentive to go on side missions for me, perhaps others will choose differently. Personally, I like to follow the storyline, level jumping to the end game is pointless. And the level jump location drop off still leaves you the problem of fighting your way to the goal within the map, if you destination is the 100 Rads Bar, you still have to dodge the dogs, boars and anomalies on the way in, no breaks there. CoP had a Zone anomaly that teleported location so the level jump does have a theoretical basis in Zone mythology.

 I have loaded and reloaded the game after the military strike, and no loss of bodies, the dead lay where they fell. I may be using the most recent of version or enabled it when installing. Im playing the game in the fall season, not summer, that was an option on install, maybe there were other options that were selected, I cant recall.