Xray PDA Skills module

The  is a device featured in S.T.A.L.K.E.R.: Lost Alpha.

"This module was specifically designed to view your personal achievements earned while exploring the Zone. It also allows you to view training metrics and health conditions, etc."

- Inventory description

Overview

 * v1.30013 - 1.3003:


 * Unavailable.
 * Potentially coded, but declared as a possibly flawed construct in the release notes.
 * Not implemented within these releases.
 * v1.4002 - 1.4005:


 * Skill points introduced.
 * Given to the player as a reward for completing Proverb's initial Cleaning tasks.
 * Game limited to around nine skill points ("experience points")
 * Utilized in an identical manner to the Xray PDA Downloads module, i.e. by clicking and using.
 * Once 'fitted' to the player's PDA, the player is able to assign the 'experience points' earned during progression through the storyline after completing various quests.
 * v1.4007:


 * Fitted as standard to the player's PDA (otherwise unavailable)
 * Available skill points increased with a ten point bonus for transitioning to Freeplay.

Effects

 * All applicable versions:
 * These Skill points may be assigned at the player's discretion between four parameters that affect the player's various strengths; these being:


 * Barter - to progressively gain trading advantages with other NPCs.
 * Each point of skill modifies the sale or buy price by 5% to a maximum discount of 35%.


 * Endurance - to increase permitted carry weight. This confers benefits in three areas:
 * Each point of skill enhances the carry weight for the player by 2.5kg from the default 35kg to a maximum value of 60kg.
 * Each point of skill enhances the walk weight for the player by 3.5kg from the default 50kgto a maximum value of 85kg.
 * Each point of skill enhances the sprint factor for the player by about 4% from a minimum of 2.06 to a maximum value of 2.5. (This is cumulative with any other sprint enhancements the player may have access to)
 * All three factors are progressively modified at the same time as a skill point is assigned. They are also cumulative with any relevant Armour enhancements.


 * Sharpshooter - to enhance better fire control by reducing firearm wander. This affects the 'dispersion' and 'zoom inertion' parameters experienced by the player's actor (both factors operate in an inverse manner):
 * Each point of skill enhances the dispersion factor for the player from the default 1.0 (no change), to a minimum value of 0.4
 * Each point of skill enhances the zoom inertion factor for the player from the default 1.0 (no change), to a minimum value of zero (steady as a rock)


 * Survivor - to increase the player's hit point ceiling and increase the chance to obtain stash info:
 * Each point of skill enhances the stash percent factor for the player from the default 8, to a maximum value of 30.
 * Each point of skill enhances the bullet immunity factor of the player in 5% increments, from the default 1.0 (no change), to a minimum value of 0.65


 * Once assigned, a point may not be unassigned and reused to adjust another skill parameter.
 * A maximum of only TEN points may be assigned to any given skill.
 * Similarly, the player is not obligated to actually use the accrued points.

Trivia

 * Coded, but not implemented as far as version v1.3003 is concerned.
 * Became available for use in the Developer's Cut (v1.4000+)