Talk:Outskirts(Lost Alpha)/@comment-46391629-20200719163430

I have a major problem with this location on patch 1.4007. Whenever I try to approach the rads bar by foot the game crashes so I tried to get there by an NPC teleporter immediately as I can't by foot. So I got there and my mission right now is to talk to Voronin after the Lab x10 mission. So I teleported, spoke to him and I literally can't do anything after that because whenever I try to get out of Outskirts in ANY way (by foot, by cheating, by an NPC) the game crashes. Somestimes whenever I am in the Duty HQ or AROUND it and I try to even press ESC the game crashes. I tried to load a previous save so I can replay it but still the same problem exists. Any help?

My crash log:


 * Detected CPU: Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz [GenuineIntel], F6/M14/S12, 2304.00 mhz, 15-clk 'rdtsc'
 * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
 * CPU cores/threads: 4/8

Initializing File System... Processing archive gamedata.db0. Processing archive gamedata.db1. using fs-ltx fsgame.ltx Processing archive gamedata\anims.db0. Processing archive gamedata\levels.db0. Processing archive gamedata\meshes.db0. Processing archive gamedata\shaders.db0. Processing archive gamedata\sounds.db0. Processing archive gamedata\sounds.db1. Processing archive gamedata\spawns.db0. Processing archive gamedata\textures.db0. Processing archive gamedata\textures.db1. Processing archive gamedata\textures.db2. Processing archive gamedata\textures.db3. Processing archive gamedata\textures.db4. Processing archive gamedata\textures.db5. Processing archive gamedata\textures.db6. Processing archive gamedata\levels\ai_test.db0. Processing archive gamedata\levels\la01_escape.db0. Processing archive gamedata\levels\la02_garbage.db0. Processing archive gamedata\levels\la03_agroprom.db0. Processing archive gamedata\levels\la04_darkdolina.db0. Processing archive gamedata\levels\la04u_darklab.db0. Processing archive gamedata\levels\la05_bar_rostok.db0. Processing archive gamedata\levels\la06_yantar.db0. Processing archive gamedata\levels\la07_military.db0. Processing archive gamedata\levels\la08_deadcity.db0. Processing archive gamedata\levels\la09_swamp.db0. Processing archive gamedata\levels\la10_radar.db0. Processing archive gamedata\levels\la10u_bunker.db0. Processing archive gamedata\levels\la11_pripyat.db0. Processing archive gamedata\levels\la12_stancia.db0. Processing archive gamedata\levels\la12u_sarcofag.db0. Processing archive gamedata\levels\la13_generators.db0. Processing archive gamedata\levels\la13u_oso.db0. Processing archive gamedata\levels\la13u_warlab.db0. Processing archive gamedata\levels\la14_rostok_factory.db0. Processing archive gamedata\levels\la14u_secret_lab.db0. Processing archive gamedata\levels\la15_darkscape.db0. Processing archive gamedata\levels\la16_lost_factory.db0. Processing archive gamedata\levels\la16u_labx16.db0. Processing archive gamedata\levels\la17_outskirts.db0. Processing archive gamedata\levels\la17u_labx7.db0. Processing archive gamedata\levels\la18_damned.db0. Processing archive gamedata\levels\la19_country.db0. Processing archive gamedata\levels\la20_forgotten.db0. Processing archive gamedata\levels\la21_generators_2.db0. Processing archive gamedata\levels\la22_forest.db0. Processing archive gamedata\levels\la23_oldroad.db0. Processing archive gamedata\levels\la24_antennas.db0. Processing archive mods\ladc_free_alife.xdb. Processing archive mods\ladc_prm_weapon_pack.xdb0. Processing archive mods\ladc_prm_weapon_pack.xdb1. Processing archive mods\ladc_rus_voice.xdb. Processing archive mods\mod_closed_crosshairs.xdb0. Processing archive mods\mod_extended_weather.xdb0. Processing archive mods\mod_extended_weather.xdb1. Processing archive mods\mod_super_dark_nights.xdb0. FS: 52472 files cached, 6239Kb memory used. Init FileSystem 0.476908 sec Lost Alpha 'xrCore' build 7246, Dec  8 2018

EH: 5CBA000E115F14EAFBDF8EC4F4CF9DD0

Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll SOUND: OpenAL: All available devices: 1. Generic Software, spec. 1.1 (default) 2. Generic Software on Headphone (Realtek(R) Audio), spec. 1.1 3. Generic Software on Speaker (Realtek(R) Audio), spec. 1.1 Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "gamedata\config\rspec_default.ltx"... [gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software Starting RENDER device...
 * [win32]: free[3968260 K], reserved[120284 K], committed[105696 K]
 * [ D3D ]: textures[0 K]
 * [x-ray]: crt heap[20178 K], process heap[20178 K], game lua[0 K], render[0 K]
 * [x-ray]: economy: strings[8707 K], smem[0 K]
 * SOUND: EAX extension: present
 * SOUND: EAX deferred: present
 * sound : cache: 65537 kb, 4856 lines, 13820 bpl
 * GPU [vendor:10DE]-[device:1D13]: NVIDIA GeForce MX250
 * GPU driver: 26.21.14.4292
 * CREATE: DeviceREF: 1
 * Vertex Processor: PURE HARDWARE
 * Texture memory: 4056 M
 * DDI-level: 9.0
 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
 * GPU vertex cache: unrecognized, 16
 * NVidia MGPU: Logical(1), Physical(1)
 * Starting rendering as 2-GPU.
 * DVB created: 4096K
 * DIB created: 512K


 * Reading Textures:LTX

Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting
 * Reading Textures:THM: Count of .thm files: = 1605

compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_distort compiling shader particle_s-aadd compiling shader particle_hard compiling shader particle_s-blend_hard compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 3 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... ---Engine is freezed, saving log compiling shader stub_default compiling shader effects_sun compiling shader effects_gradient_p compiling shader ecb_fx_generic compiling shader effects_flare_p compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_3 compiling shader deffer_base_bump compiling shader deffer_model_bump_3 compiling shader shadow_direct_model_3 "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -developer -start server(chris_autosave/single/alife/load) $ Frame [3]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235) $ Frame [3]; : level_weathers:initing level_weathers $ Frame [3]; : surge_manager:surge_manager inited $ Frame [3]; : garbage_cleaner:init $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(false), min_distance=[150] $ Frame [5]; : 16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC) $ Frame [5]; : load_storehouse: size=[17]/[5169]bytes : Build=[7235] $ Frame [5]; : 16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC)16:34, July 19, 2020 (UTC) $ Frame [5]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21697.387]kB $ Frame [5]; : GameTime=[11:03:55] Map(42)=[la17_outskirts], MapSaved(20)=[la02_garbage], knowMaps=[21] compiling shader effects_glow_p compiling shader effects_glow_p compiling shader deffer_base_steep_d-hq compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader deffer_base_flat compiling shader deffer_base_flat compiling shader vert compiling shader vert compiling shader shadow_direct_base_aref compiling shader shadow_direct_base_aref compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader deffer_base_bump_d-hq compiling shader accum_emissive compiling shader simple compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_base_steep-hq compiling shader deffer_base_bump-hq compiling shader deffer_base_aref_flat compiling shader base_lplanes compiling shader base_lplanes compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_steep-hq compiling shader deffer_base_lmh_aref_flat_d compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_aref_steep_d-hq compiling shader deffer_base_lmh_aref_bump-hq compiling shader deffer_base_aref_bump-hq compiling shader deffer_base_aref_bump compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree compiling shader deffer_tree_bump-hq compiling shader deffer_tree_flat compiling shader deffer_tree_s_bump-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat - Game configuring : Started - Game configuring : Finished compiling shader deffer_model_flat_2 compiling shader shadow_direct_model_2 compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 $ Frame [30]; : level_weathers:presets level_weathers $ Frame [30]; : level_weathers:WeatherManager:__init: is dynamic = true : 11:05:35 $ Frame [30]; : garbage_cleaner:Cleaning garbage based on 32 ids. compiling shader deffer_model_flat_0 compiling shader shadow_direct_model_0 compiling shader accum_emissivel compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader shadow_direct_model_aref_0 compiling shader deffer_model_bump_d-hq_0 compiling shader model_def_lplanes_0 compiling shader particle_alphaonly compiling shader model_distort_2 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_env_lq_1 compiling shader deffer_model_flat_1 compiling shader shadow_direct_model_aref_1 compiling shader shadow_direct_model_aref_2 compiling shader deffer_model_bump_d-hq_1 compiling shader deffer_model_flat_d_0 compiling shader deffer_model_bump_d-hq_2 compiling shader model_def_lq compiling shader model_def_lq_0 compiling shader deffer_model_flat_d_1 compiling shader model_def_lq_2 ---Engine is freezed, saving log --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763 --try x2=634.560547 or  y2=1325.645874 --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244 --try x2=894.455017 or  y2=1291.380981 --incorrect global rect definition for map [la07_military]  kw=0.200989 kh=0.198763 --try x2=634.560547 or  y2=1325.645874 --incorrect global rect definition for map [la23_oldroad]  kw=0.200235 kh=0.201244 --try x2=894.455017 or  y2=1291.380981 $ Frame [32]; : GUIDERSMOD: Teleport Deleted. ! Can't load texture 'gamedata\textures\ui\ui_npc_unique.dds' ! Can't load texture 'gamedata\textures\act\act_plot.dds' ! Can't load texture 'gamedata\textures\act\act_monster_flesh_03.dds' stack trace:
 * Reading Textures:MINI LTX: Count of .ltx files in Textures: = 67
 * NULLRT supported
 * ...and used
 * HWDST/PCF supported and used
 * NV-DBT supported and used
 * Log file has been saved successfully!
 * phase time: 11 ms
 * phase cmem: 161189 K
 * Log file has been saved successfully!
 * phase time: 122 ms
 * phase cmem: 169603 K
 * phase time: 4 ms
 * phase cmem: 169603 K
 * Loading spawn registry...
 * 26541 spawn points are successfully loaded
 * Loading objects...
 * 42905 objects are successfully loaded
 * Loading Store...
 * Log file has been saved successfully!
 * Game chris_autosave is successfully loaded from file 'appdata\savedgames\chris_autosave.sav' (7.387s)
 * phase time: 7387 ms
 * phase cmem: 239631 K
 * phase time: 22 ms
 * phase cmem: 241902 K
 * client : connection accepted - <>
 * phase time: 30 ms
 * phase cmem: 241951 K
 * phase time: 23 ms
 * phase cmem: 246963 K
 * phase time: 147 ms
 * phase cmem: 324408 K
 * phase time: 392 ms
 * phase cmem: 338154 K
 * [Loading VB] 65527 verts, 2047 Kb
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 * [Loading VB] 65492 verts, 2046 Kb
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 * [Loading VB] 63549 verts, 1985 Kb
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 * [Loading VB] 65533 verts, 2047 Kb
 * [Loading VB] 65530 verts, 2047 Kb
 * [Loading VB] 25451 verts, 795 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 312930 indices, 611 Kb
 * [Loading VB] 65535 verts, 767 Kb
 * [Loading VB] 65535 verts, 767 Kb
 * [Loading VB] 65534 verts, 767 Kb
 * [Loading VB] 65533 verts, 767 Kb
 * [Loading VB] 65533 verts, 767 Kb
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 * [Loading VB] 65534 verts, 767 Kb
 * [Loading VB] 65534 verts, 767 Kb
 * [Loading VB] 65534 verts, 767 Kb
 * [Loading VB] 65533 verts, 767 Kb
 * [Loading VB] 65535 verts, 767 Kb
 * [Loading VB] 65535 verts, 767 Kb
 * [Loading VB] 65535 verts, 767 Kb
 * [Loading VB] 47274 verts, 553 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 1048575 indices, 2047 Kb
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 * [Loading IB] 1048575 indices, 2047 Kb
 * [Loading IB] 597618 indices, 1167 Kb
 * phase time: 347 ms
 * phase cmem: 501389 K
 * phase time: 38 ms
 * phase cmem: 509455 K
 * [DETAILS] VertexConsts(256), Batch(61)
 * [DETAILS] 61793 v(20), 39345 p
 * [DETAILS] Batch(61), VB(1206K), IB(230K)
 * phase time: 38 ms
 * phase cmem: 513590 K
 * Loading HOM: gamedata\levels\la17_outskirts\level.hom
 * phase time: 18 ms
 * phase cmem: 513702 K
 * phase time: 24 ms
 * phase cmem: 508760 K
 * phase time: 40 ms
 * phase cmem: 545275 K
 * t-report - base: 2577, 1938603 K
 * t-report - lmap: 26, 26627 K
 * phase time: 5120 ms
 * phase cmem: 2605503 K
 * phase time: 125 ms
 * phase cmem: 2624940 K
 * phase time: 33 ms
 * phase cmem: 2624936 K
 * [win32]: free[911180 K], reserved[264612 K], committed[3018448 K]
 * [ D3D ]: textures[1982536 K]
 * [x-ray]: crt heap[2624936 K], process heap[2624936 K], game lua[35973 K], render[246 K]
 * [x-ray]: economy: strings[14194 K], smem[1891 K]
 * Log file has been saved successfully!
 * Log file has been saved successfully!
 * Log file has been saved successfully!
 * MEMORY USAGE: 3311492 K
 * End of synchronization A[1] R[1]
 * Game Loading Time: 21390 ms

[error][       8]    : (null)