Bandit Base


 * The  is a minor but significant location in Dark Valley, featured in S.T.A.L.K.E.R.: Lost Alpha.

"You're lucky, stalker, that the bandits didn't get you: they have a base pretty close to here. Oh how I would have totalled it if I could...But for now we're just observing. This is their supporting base - the headquarters are located closer to the center of the Zone."

- Oleg Gusarov

Overview

 * This area is almost identical to the retail copy version.
 * The player will need to come here to discover a password for the main mission chain.
 * It will also be necessary to revisit the area when Veles tasks the player to Find the bandits' documents.
 * There are at least 20 Bandits located in and around the base.
 * A trader is now located here (providing the player has a Bandit Jacket on)

Get the Bandit's Password:
1: Find a gullible Bandit: 2: Get the password:
 * 1) Find a gullible Bandit
 * 2) Get the password
 * The player must head into the base to find the whereabouts of a certain drunk Bandit. The drunk Bandit can be found stumbling around in a drunken mess (usually between the outer wall and red brick building) close to the area where the BTR-70 Armored Personnel Carrier was abandoned.
 * Note: If the Bandit jacket is removed, both the Bandits and Monolith factions will become hostile to the player again. It is advised to leave it on for the duration of the level.
 * Talk to him until eventually (and several more drinks later), he tells the player the password is "pizdec". From here proceed back out onto the main road and head south until a left turn is reached (with an abandoned lorry parked on the road).
 * Upon walking a short distance, the player will find a small entrance with a Monolith member standing on guard, several others can also be seen to the left of him, meditating round a campfire. Talk to the guard to start the next part of the mission chain.

Side Missions

 * Free the Dutyer from prison

Notable Loot

 * The entire base is a rich source of low quality loot.


 * Timocha's room:
 * x3 Peanut Snack, x1 Permanent Meal and x1 Canned Corn
 * Cafeteria:
 * x1 Permanent Meal, x1 Peanut Snack, x1 Canned Corn x1 Rat pie
 * Outside Borov's office
 * x2 Cossacks vodka, x3 Peanut Snacks and x2 Sardines


 * Contents of Borov's Office:
 * x2 Sardines
 * x1 Canned Corn
 * x1 Peanut Snack
 * x1 Cossacks vodka
 * x1 Permanent Meal
 * x1 Bread


 * Contents of the Armoury:
 * x11 Cossacks vodka
 * x10 Energy drinks (several of the Non Stop energy drink variety)
 * x8 Tourist's Delight
 * x6 5.45x39mm BP
 * x4 12x76 Slug
 * x4 12x70 Buckshot
 * x4 Canned Corn
 * x4 Bandages
 * x3 Diet sausage
 * x2 Rat pie
 * x2 Medkits
 * x2 Smoke Grenades
 * x2 Peanut Snacks
 * x2 Antirad
 * x2 RGD-5 Grenades
 * x1 Permanent Meal
 * x1 Dynamite Box
 * x1 Scientific medkit
 * x1 Army First Aid Kit
 * x1 F1 Grenade
 * x1 .44 Magnum Revolver
 * x1 PMm
 * x1 Akm 74/2
 * x1 Chaser 13
 * x1 Bandit jacket


 * Poker (inside the shed in the south-west corner) carries the unique Threaded SPSA14 (worn condition)
 * Friar (guarding the armory) carries the unique Storming Obokan (worn condition), and from v1.4000 onwards this is replaced with a Sniper Obokan.
 * Both characters must, of course, be killed in order to loot said weapons.