Talk:PRM Modpack/@comment-35379124-20200513183656

Additionally to what Pivoda and ElessarTheOnly have shared, here are some points I noticed with PRM 2.79:

1.      Night vision is not possible while using rifles’ scopes which can have auto-capture anymore. Works with the binoculars, however.

2.      SEVA suit now has a 2nd generation night vision instead of the pretty awful 1st gen’.

3.      L-96 and M-82 have the auto-capture option, but none of the mechanics accept to install it.

4.      Silencers are back for all rifle chambered in 7.62x54 (SVD, SVU, unique RPK)

5.      The Sniper AS Val scope range is reduced.

6.      The unique RPK is insanely powerful and can have a durability of 11110 rounds at best. Averagely, four rounds are enough for a zombie (in its body only, or two in its head) or a boar, 15 for a controller if averagely placed.

7.      Sniper LR-300s are now widely available as they replace SR-25s for the Mercenaries.

8.      Military Warehouse mercenary snipers aren’t using SVU anymore, but SVD.

9.      Balanced LR-85 are available often on Mercenaries dead bodies.

10.  Most firearms durability have decreased, the worst being the Desert Eagle Mk XIX: If using .44 incendiary rounds and having all durability upgrades installed, you can expect 200 rounds only.

11.  Sakharov and Deedee don’t buy anything but mutant parts and artifacts anymore.

12.  You cannot pay for entering the Radar anymore. Therefore, the Captain will never appear, and Meet the Patriarch will never be available.

13.  The blowout when approaching the hut where lies Nomad’s belonging in Radar is not timed anymore. The event will be triggered only once you grab the computer.

14.  In Countryside/North Hill, Major Griboyedov now wear what appears to be a SKAT-10 uniform with a 13M helmet.



15.  Maj. Griboyedov’s third mission, where you must get rid of a Psy-dog pack can be annoying, as the pack is in a bugged area. The same kind of anomaly/bug as in the Bandit village next to the tunnel.

16.  At the Countryside’s military checkpoint, the PKM is no longer located at the South, but relocated North. Seems strange at first, but this gives better sights of the mutant waves during the military support mission.



17.  The wounded Stalker/controller’s decoy in Forest will stand up if you reload your game next to it. Its zombified face is easily noticed then.



18.  BTR-70s suspension can act strange when you pass into a Whirligig. It can lead the APC to be trapped into the anomaly and to bounce until it explodes.



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