Talk:Radar(Lost Alpha)/@comment-44439828-20191117212722/@comment-44665401-20191230230059

The comment I made about this issue and LiquidBronze's response are as of now still on the first page of the LA's comment section on Moddb: https://www.moddb.com/mods/lost-alpha

This can now be easily checked without bullshit accusations.

There I also described the whole process of me trying to resolve this before Bronze commented: in a nutshell, yes, I have been playing the game with the PRM modpack, Extended Weather, and Knife Pack (no option to test without them active as the game crashes), however, during the testing process I placed the whole base game script folder and over 80% of the base config folder (minus the weapon, ui, and weather-related folders which do not conflict with the story/quests/Ai) back into the gamedata folder to overwrite anything story/quest related that could be changed by these three mods. The test was done on my very first entrance to the Radar map from Dead City and the result is now our discussion. Other files from these mods (particles, textures, animations, sounds, files that modify traders, Extended weather files) cannot be to blame because they do not touch quests or npc behaviour. So, the answer is no, I'm not bullshitting with the quote. I was trying to be helpful to someone who experienced the same issue, I see no reason I would be BS-ing or bothering replying here. Maybe mr. Bronze is the one to be asked this question.

In addition to SpaceLight1's comment, I checked what Free A-life changes in the gamefiles, and it's only three script files, one which modifies Radar as well, adding three short lines of code that are absent from vanilla. Since I replaced and successfully tested entering the level with ALL of the original script files, and Monolith did not ask me to pay, I can conclude that Free A-life changes do not cause this... or cannot be the only cause. I don't use and I never used that mod anyway. SpaceLight1 can test it with the mod deactivated and maybe has a good answer, or perhaps it is too late if a particular story character got killed in his game. Small chance, but still.

There's a comment below by Ferppo, talking about the same issue. Too bad he didn't mention which mods he had been using.

Anyway, LiquidBronze is active in the comments under the mod page, anyone is free to check with him. Regardless of his credited role in the development process, I feel it is disrespectful to suggest he has no basis for his statements; for all we know, he could've been involved in the testing or has info we don't.

Or at the end, ElessarTheOnly is also correct and this whole mess is just another bug from the LA's Bible of Bugs that some experience, others don't. I moved on and I have been enjoying the game ever since.

Happy New Year!